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Special Ant Awakening

In Underground Cave Awakening Items

can be purchased to boost your Ants

How to improve Awakening Gallery?

The more Special Ants get awakened and promoted to higher Awakenings, the more points for the Awakening Gallery can be obtained. Each Gallery Rating Level gives buffs to the Soldier Ants, so it is advised to also awaken Special Ants that do not align with the main used Soldier Type. 

Awakening TypeObtained Points
+10,000
+2,000
+4,000
+6,000

Awakening Cost & Buff

Special Ant awakening

How to unlock Awakening?

Awakening Exclusive Parts are available in the Underground Maze Store. Each part is priced at 25,000 Tower Snails, with a daily limit of one purchase per Type.

How to upgrade Awakening?

For upgrade Awakening Protein is required. The amount needed increase by Level and can be obtained by defeating Bosses in the Underground Maze.

Special Ant awakening Gallery

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack0.0%>10.0%
Shooter Defense0.0%>10.0%
Carrier Health0.0%>4.0%
Shooter Attack0.0%
Carrier Defense0.0%
Guardian Health0.0%
Carrier Attack0.0%
Guardian Defense0.0%
Shooter Health0.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack10.0%
Shooter Defense10.0%
Carrier Health4.0%
Shooter Attack0.0%>10.0%
Carrier Defense0.0%>10.0%
Guardian Health0.0%>4.0%
Carrier Attack0.0%
Guardian Defense0.0%
Shooter Health0.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack10.0%
Shooter Defense10.0%
Carrier Health4.0%
Shooter Attack10.0%
Carrier Defense10.0%
Guardian Health4.0%
Carrier Attack0.0%>10.0%
Guardian Defense0.0%>10.0%
Shooter Health0.0%>4.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack10.0%>20.0%
Shooter Defense10.0%>20.0%
Carrier Health4.0%>8.0%
Shooter Attack10.0%
Carrier Defense10.0%
Guardian Health4.0%
Carrier Attack10.0%
Guardian Defense10.0%
Shooter Health4.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack20.0%
Shooter Defense20.0%
Carrier Health8.0%
Shooter Attack10.0%>20.0%
Carrier Defense10.0%>20.0%
Guardian Health4.0%>8.0%
Carrier Attack10.0%
Guardian Defense10.0%
Shooter Health4.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack20.0%
Shooter Defense20.0%
Carrier Health8.0%
Shooter Attack20.0%
Carrier Defense20.0%
Guardian Health8.0%
Carrier Attack10.0%>20.0%
Guardian Defense10.0%>20.0%
Shooter Health4.0%>8.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack20.0%>30.0%
Shooter Defense20.0%>30.0%
Carrier Health8.0%>12.0%
Shooter Attack20.0%
Carrier Defense20.0%
Guardian Health8.0%
Carrier Attack20.0%
Guardian Defense20.0%
Shooter Health8.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack30.0%
Shooter Defense30.0%
Carrier Health12.0%
Shooter Attack20.0%>30.0%
Carrier Defense20.0%>30.0%
Guardian Health8.0%>12.0%
Carrier Attack20.0%
Guardian Defense20.0%
Shooter Health8.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack30.0%
Shooter Defense30.0%
Carrier Health12.0%
Shooter Attack30.0%
Carrier Defense30.0%
Guardian Health12.0%
Carrier Attack20.0%>30.0%
Guardian Defense20.0%>30.0%
Shooter Health8.0%>12.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack30.0%>40.0%
Shooter Defense30.0%>40.0%
Carrier Health12.0%>16.0%
Shooter Attack30.0%
Carrier Defense30.0%
Guardian Health12.0%
Carrier Attack30.0%
Guardian Defense30.0%
Shooter Health12.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack40.0%
Shooter Defense40.0%
Carrier Health16.0%
Shooter Attack30.0%>40.0%
Carrier Defense30.0%>40.0%
Guardian Health12.0%>16.0%
Carrier Attack30.0%
Guardian Defense30.0%
Shooter Health12.0%

Requirement Cooperation of all Soldier Types at 0-Star

Gallery BonusUpgrade
Guardian Attack40.0%
Shooter Defense40.0%
Carrier Health16.0%
Shooter Attack40.0%
Carrier Defense40.0%
Guardian Health16.0%
Carrier Attack30.0%>40.0%
Guardian Defense30.0%>40.0%
Shooter Health12.0%>16.0%
Awakening - Level Cost and Buff

Upgrade Cost

Upgrade Buff

    LevelProteinExclusive Part
    101
    220
    320
    430
    530
    640
    740
    850
    960
    1060
    Sum3501
    LevelProteinExclusive Part
    11801
    1280
    13110
    14110
    15150
    16150
    17200
    18200
    19250
    20250
    Sum1,9302
    LevelProteinExclusive Part
    213002
    22300
    23350
    24350
    25400
    26400
    27450
    28450
    29525
    30525
    Sum5,9804
    LevelProteinExclusive Part
    316003
    32600
    33675
    34675
    35750
    36750
    37825
    38825
    39900
    40900
    Sum13,4807
    LevelSquad ATKSquad DEFSquad HP
    11.2%1.2%0.4%
    21.8%1.8%0.8%
    32.4%2.4%1.0%
    43.0%3.0%1.2%
    53.6%3.6%1.4%
    64.2%4.2%1.6%
    75.0%5.0%2.0%
    85.8%5.8%2.4%
    96.6%6.6%2.6%
    107.4%7.4%3.0%
    LevelSquad ATKSquad DEFSquad HP
    118.4%8.4%3.4%
    129.4%9.4%3.8%
    1310.4%10.4%4.2%
    1411.4%11.4%4.6%
    1512.4%12.4%5.0%
    1613.4%13.4%5.4%
    1714.5%14.5%5.8%
    1815.6%15.6%6.2%
    1916.8%16.8%6.8%
    2018.0%18.0%7.2%
    LevelSquad ATKSquad DEFSquad HP
    2119.3%19.3%7.8%
    2220.6%20.6%8.2%
    2321.9%21.9%8.8%
    2423.2%23.2%9.2%
    2524.8%24.8%10.0%
    2626.4%26.4%10.6%
    2728.2%28.2%11.2%
    2830.0%30.0%12.0%
    2932.0%32.0%12.8%
    3034.0%34.0%13.6%
    LevelSquad ATKSquad DEFSquad HP
    3136.2%36.2%14.4%
    3238.4%38.4%15.4%
    3340.8%40.8%16.4%
    3443.2%43.2%17.2%
    3545.8%45.8%18.4%
    3648.4%48.4%19.4%
    3751.2%51.2%20.4%
    3854.0%54.0%21.6%
    3957.0%57.0%22.8%
    4060.0%60.0%24.0%
Mutation Ability - Hunt
LevelTargetWild creature Damage / EXP
1Squad0.3%
2Squad0.6%
3Squad0.9%
4Squad1.2%
5Squad1.7%
6Squad2.0%
7Squad2.3%
8Squad2.6%
9Squad2.9%
10Squad3.7%
11Squad4.0%
12Squad4.3%
13Squad4.6%
14Squad4.9%
15Squad5.4%
16Squad5.7%
17Squad6.0%
18Squad6.3%
19Squad6.6%
20Squad7.4%
LevelTargetWild creature Damage / EXP
21Squad7.7%
22Squad8.0%
23Squad8.3%
24Squad8.6%
25Squad9.1%
26Squad9.4%
27Squad9.7%
28Squad10.0%
29Squad10.3%
30Squad11.1%
31Squad11.4%
32Squad11.7%
33Squad12.0%
34Squad12.3%
35Squad12.8%
LevelTargetWild creature Damage / EXP
36Squad13.1%
37Squad13.4%
38Squad13.7%
39Squad14.0%
40Squad14.8%
41Squad15.1%
42Squad15.4%
43Squad15.7%
44Squad16.0%
45Squad16.5%
46Squad16.8%
47Squad17.1%
48Squad17.4%
49Squad17.7%
50Squad18.5%
LevelTargetWild creature Damage / EXP
51Squad18.8%
52Squad19.1%
53Squad19.4%
54Squad19.7%
55Squad20.2%
56Squad20.5%
57Squad20.8%
58Squad21.1%
59Squad21.4%
60Squad22.2%
Dark Hercules - Broad Jaws

Awakening Skill: Jaw Shatter

During battle, Skill damage +5%, chance of releasing 2nd Skill +5%

Awakening Skill: Jaw Shatter

During battle, Skill damage +10%, chance of releasing 2nd Skill +10%

Awakening Skill: Jaw Shatter

During battle, Skill damage +15%, chance of releasing 2nd Skill +15%

Awakening Skill: Jaw Shatter

During battle, Skill damage +20%, chance of releasing 2nd Skill +20%

Level 10

Its squad will take 5% less damage from Attacks

Level 20

Troop damage increase effect of 8th Skill +5%

Golden Venom - Savage Jaws

Awakening Skill: Frantic Bite

During battle, increase Skill damage +5%, 2nd Skill has 20% chance to attack extra enemy squad

Awakening Skill: Frantic Bite

During battle, increase Skill damage +10%, 2nd Skill has 25% chance to attack extra enemy squad

Awakening Skill: Frantic Bite

During battle, increase Skill damage +15%, 2nd Skill has 30% chance to attack extra enemy squad

Awakening Skill: Frantic Bite

During battle, increase Skill damage +20%, 2nd Skill has 35% chance to attack extra enemy squad

Level 10

Chance to trigger 5th Skill +5%

Level 20

Dodge Rate of Carrier Squad in Front Line +5%

Banshee Panda - Hardened Fluff

Awakening Skill: Ultimate Disguise

In its squad, Dodge Rate +20%

Awakening Skill: Ultimate Disguise

In its squad, Dodge Rate +21%

Awakening Skill: Ultimate Disguise

In its squad, Dodge Rate +22%

Awakening Skill: Ultimate Disguise

In its squad, Dodge Rate +23%

Level 10

Triggers after successful Dodge: has 25% chance to deal 100% damage to random enemy squad

Level 20

Triggers after successful Dodge: has 25% chance to heal its squad with healing ratio of 100%

Mutation Ability - Attack
LevelTargetAttack
1Squad0.5%
2Squad1.0%
3Squad1.5%
4Squad2.0%
5Squad3.0%
6Squad3.5%
7Squad4.0%
8Squad4.5%
9Squad5.0%
10Squad6.5%
11Squad7.0%
12Squad7.5%
13Squad8.0%
14Squad8.5%
15Squad9.5%
16Squad10.0%
17Squad10.5%
18Squad11.0%
19Squad11.5%
20Squad13.0%
LevelTargetAttack
21Squad13.5%
22Squad14.0%
23Squad14.5%
24Squad15.0%
25Squad16.0%
26Squad16.5%
27Squad17.0%
28Squad17.5%
29Squad18.0%
30Squad19.5%
31Squad20.0%
32Squad20.5%
33Squad21.0%
34Squad21.5%
35Squad22.5%
LevelTargetAttack
36Squad23.0%
37Squad23.5%
38Squad24.0%
39Squad24.5%
40Squad26.0%
41Squad26.5%
42Squad27.0%
43Squad27.5%
44Squad28.0%
45Squad29.0%
46Squad29.5%
47Squad30.0%
48Squad30.5%
49Squad31.0%
50Squad32.5%
LevelTargetAttack
51Squad33.0%
52Squad33.5%
53Squad34.0%
54Squad34.5%
55Squad35.5%
56Squad36.0%
57Squad36.5%
58Squad37.0%
59Squad37.5%
60Squad39.0%
Giant Tooth - Sharp Sawtooth

Awakening Skill: Jaw Shock

Once per round: 50% chance to deal 200% damage to enemy squad with lowest power

Awakening Skill: Jaw Shock

Once per round: 50% chance to deal 210% damage to enemy squad with lowest power

Awakening Skill: Jaw Shock

Once per round: 50% chance to deal 220% damage to enemy squad with lowest power

Awakening Skill: Jaw Shock

Once per round: 50% chance to deal 230% damage to enemy squad with lowest power

Level 10

Has a 50% chance to inflict Silence effect (Unable to use Combat Skills) for 1 round

Level 20

Increase Skill damage dealt to one enemy squad by 10%

Mutation Ability - Shield
LevelTargetDefense
1Squad0.5%
2Squad1.0%
3Squad1.5%
4Squad2.0%
5Squad3.0%
6Squad3.5%
7Squad4.0%
8Squad4.5%
9Squad5.0%
10Squad6.5%
11Squad7.0%
12Squad7.5%
13Squad8.0%
14Squad8.5%
15Squad9.5%
16Squad10.0%
17Squad10.5%
18Squad11.0%
19Squad11.5%
20Squad13.0%
LevelTargetDefense
21Squad13.5%
22Squad14.0%
23Squad14.5%
24Squad15.0%
25Squad16.0%
26Squad16.5%
27Squad17.0%
28Squad17.5%
29Squad18.0%
30Squad19.5%
31Squad20.0%
32Squad20.5%
33Squad21.0%
34Squad21.5%
35Squad22.5%
LevelTargetDefense
36Squad23.0%
37Squad23.5%
38Squad24.0%
39Squad24.5%
40Squad26.0%
41Squad26.5%
42Squad27.0%
43Squad27.5%
44Squad28.0%
45Squad29.0%
46Squad29.5%
47Squad30.0%
48Squad30.5%
49Squad31.0%
50Squad32.5%
LevelTargetDefense
51Squad33.0%
52Squad33.5%
53Squad34.0%
54Squad34.5%
55Squad35.5%
56Squad36.0%
57Squad36.5%
58Squad37.0%
59Squad37.5%
60Squad39.0%
Shikaree Master - Crimson Ventral

Awakening Skill: Hunter Instinct

Increase Skill chance by 5% and Skill Damage by 10%

Awakening Skill: Hunter Instinct

Increase Skill chance by 6% and Skill Damage by 11%

Awakening Skill: Hunter Instinct

Increase Skill chance by 7% and Skill Damage by 12%

Awakening Skill: Hunter Instinct

Increase Skill chance by 8% and Skill Damage by 13%

Level 10

Has a 5% extra chance to use 2nd Skill

Level 20

Has a 10% extra chance to use 2nd Skill

Mutation Ability - Target
LevelTargetBattleAttack/ Defense
1SquadInvasion0.4%
2SquadInvasion0.8%
3SquadInvasion1.2%
4SquadInvasion1.6%
5SquadInvasion2.4%
6SquadInvasion2.8%
7SquadInvasion3.2%
8SquadInvasion3.6%
9SquadInvasion4.0%
10SquadInvasion5.2%
11SquadInvasion5.6%
12SquadInvasion6.0%
13SquadInvasion6.4%
14SquadInvasion6.8%
15SquadInvasion7.6%
16SquadInvasion8.0%
17SquadInvasion8.4%
18SquadInvasion8.8%
19SquadInvasion9.2%
20SquadInvasion10.4%
LevelTargetBattleAttack/ Defense
21SquadInvasion10.8%
22SquadInvasion11.2%
23SquadInvasion11.6%
24SquadInvasion12.0%
25SquadInvasion12.8%
26SquadInvasion13.2%
27SquadInvasion13.6%
28SquadInvasion14.0%
29SquadInvasion14.4%
30SquadInvasion15.6%
31SquadInvasion16.0%
32SquadInvasion16.4%
33SquadInvasion16.8%
34SquadInvasion17.2%
35SquadInvasion18.0%
LevelTargetBattleAttack/ Defense
36SquadInvasion18.4%
37SquadInvasion18.8%
38SquadInvasion19.2%
39SquadInvasion19.6%
40SquadInvasion20.8%
41SquadInvasion21.2%
42SquadInvasion21.6%
43SquadInvasion22.0%
44SquadInvasion22.4%
45SquadInvasion23.2%
46SquadInvasion23.6%
47SquadInvasion24.0%
48SquadInvasion24.4%
49SquadInvasion24.8%
50SquadInvasion26.0%
LevelTargetBattleAttack/ Defense
51SquadInvasion26.4%
52SquadInvasion26.8%
53SquadInvasion27.2%
54SquadInvasion27.6%
55SquadInvasion28.4%
56SquadInvasion28.8%
57SquadInvasion29.2%
58SquadInvasion29.6%
59SquadInvasion30.0%
60SquadInvasion31.2%
Reap Master - Terror Tusk

Awakening Skill: Fatal Strike

In 2nd and 4th rounds, has 50% chance to deal 400% damage to all enemy squads

Awakening Skill: Fatal Strike

In 2nd and 4th rounds, has 50% chance to deal 420% damage to all enemy squads

Awakening Skill: Fatal Strike

In 2nd and 4th rounds, has 50% chance to deal 440% damage to all enemy squads

Awakening Skill: Fatal Strike

In 2nd and 4th rounds, has 50% chance to deal 460% damage to all enemy squads

Level 10

Has a 50% chance to inflict Exhausted effect (Enemy Damage Dealt -30%) for 1 round

Level 20

Increase Skill damage dealt to multiple enemy squads by 10%

Mimicry Master - Outer shell

Awakening Skill: Quiet Strike

Increase chance of 8th Skill to 80% in first round

Awakening Skill: Quiet Strike

Increase chance of 8th Skill to 85% in first round

Awakening Skill: Quiet Strike

Increase chance of 8th Skill to 90% in first round

Awakening Skill: Quiet Strike

Increase chance of 8th Skill to 100% in first round

Level 10

Increase Skill damage of 8th Skill by 20%

Level 20

8th Skill can additionally increase damage taken by enemy by 20% for 1 round

Jack Jumper - Sharp Teeth

Awakening Skill: Jump Chase

When Jack Jumper release Combat Skill, increase Attack of all squads by 12.5% (can be stacked without limit)

Awakening Skill: Jump Chase

When Jack Jumper release Combat Skill, increase Attack of all squads by 15% (can be stacked without limit)

Awakening Skill: Jump Chase

When Jack Jumper release Combat Skill, increase Attack of all squads by 17.5% (can be stacked without limit)

Awakening Skill: Jump Chase

When Jack Jumper release Combat Skill, increase Attack of all squads by 20% (can be stacked without limit)

Level 10

Increase Skill damage of its squad by 15%

Level 20

After releasing Skill, Attack increase effect of its squad is doubled

Slim Arched - Firm Shell

Awakening Skill: Stable Defense

Heals own squad with ratio of 120%, increase Defense by 12.5% (stackable Effect)

Awakening Skill: Stable Defense

Heals own squad with ratio of 130%, increase Defense by 15% (stackable Effect)

Awakening Skill: Stable Defense

Heals own squad with ratio of 140%, increase Defense by 17.5% (stackable Effect)

Awakening Skill: Stable Defense

Heals own squad with ratio of 150%, increase Defense by 20% (stackable Effect)

Level 10

Increase chance of triggering 8th Skill by 10%

Level 20

Increase damage of 8th Skill by 10%, and has 40% chance to increase Effective Range +1

Gold Armor - Gliding Shell

Awakening Skill: Faith for Victory

It squads Skill damage +10%, damage of all squads to Groundhog/Pangolin +12.5%

Awakening Skill: Faith for Victory

It squads Skill damage +15%, damage of all squads to Groundhog/Pangolin +15%

Awakening Skill: Faith for Victory

It squads Skill damage +20%, damage of all squads to Groundhog/Pangolin +17.5%

Awakening Skill: Faith for Victory

It squads Skill damage +25%, damage of all squads to Groundhog/Pangolin +20%

Level 10

Increase chance of triggering 2nd Skill by 10%

Level 20

Increase chance of triggering 8th Skill by 10%, Attack of Gold Armor by 30% after releasing the skill, this effect is stackable and lasts until end of battle

Golden Sugar - Black Golden Armor

Awakening Skill: Black Golden Glow

During battle, when releasing 8th Skill, has 50% chance to release it again

Awakening Skill: Black Golden Glow

During battle, when releasing 8th Skill, has 60% chance to release it again

Awakening Skill: Black Golden Glow

During battle, when releasing 8th Skill, has 70% chance to release it again

Awakening Skill: Black Golden Glow

During battle, when releasing 8th Skill, has 80% chance to release it again

Level 10

Increase damage of 5th Skill by 10%

Level 20

Chance of triggering 5th and 8th Skill increased by 5%

Bullet Ant - Fierce Jaws

Awakening Skill: Vicious Thrash

During battle, 8th Skill chance +20% for first trigger which attacks extra enemy squad

Awakening Skill: Vicious Thrash

During battle, 8th Skill chance +30% for first trigger which attacks extra enemy squad

Awakening Skill: Vicious Thrash

During battle, 8th Skill chance +40% for first trigger which attacks extra enemy squad

Awakening Skill: Vicious Thrash

During battle, 8th Skill chance +50% for first trigger which attacks extra enemy squad

Level 10

Chance of triggering 5th Skill +5%

Level 20

Bullet Ant Skill damage +10%

Leaf Devourer- Scarlet Jaws

Awakening Skill: Furious Bite

Leaf Devourer damage +10%, 8th skill’s damage targets now all enemy squads

Awakening Skill: Furious Bite

Leaf Devourer damage +15%, 8th skill’s damage targets now all enemy squads

Awakening Skill: Furious Bite

Leaf Devourer damage +20%, 8th skill’s damage targets now all enemy squads

Awakening Skill: Furious Bite

Leaf Devourer damage +25%, 8th skill’s damage targets now all enemy squads

Level 10

Chance of triggering 2nd skill +5%, in first 3 rounds

Level 20

Effect of 5th skill is doubled

Wise Berserker - Brutal Jaws

Awakening Skill: Ruthless Hunt

Normal attack damage +20%, damage dealt to Groundhog and Pangolin +30%

Awakening Skill: Ruthless Hunt

Normal attack damage +30%, damage dealt to Groundhog and Pangolin +40%

Awakening Skill: Ruthless Hunt

Normal attack damage +40%, damage dealt to Groundhog and Pangolin +50%

Awakening Skill: Ruthless Hunt

Normal attack damage +50%, damage dealt to Groundhog and Pangolin +60%

Level 10

2nd Skill has 60% chance to target 1 additional enemy squad

Level 20

Each time when dealing damage, its Squad Attack +5%, can stack up to 10 times

Golden Crystal - Radiant Armor

Awakening Skill: Glaring Posture

Chance of all skills +2%, deals 15% more damage to poisoned enemy squads

Awakening Skill: Glaring Posture

Chance of all skills +3%, deals 20% more damage to poisoned enemy squads

Awakening Skill: Glaring Posture

Chance of all skills +4%, deals 25% more damage to poisoned enemy squads

Awakening Skill: Glaring Posture

Chance of all skills +5%, deals 30% more damage to poisoned enemy squads

Level 10

Damage rate of 2nd Skill +10%

Level 20

Poison effect of 5th Skill lasts 1 extra round

Proatta - Head

Awakening Skill: Equilibrium

With every triggered Combat Skill, has 25% chance of Attack and Defense +50% for 2 rounds (stackable)

Awakening Skill: Equilibrium

With every triggered Combat Skill, has 25% chance of Attack and Defense +65% for 2 rounds (stackable)

Awakening Skill: Equilibrium

With every triggered Combat Skill, has 25% chance of Attack and Defense +80% for 2 rounds (stackable)

Awakening Skill: Equilibrium

With every triggered Combat Skill, has 25% chance of Attack and Defense +95% for 2 rounds (stackable)

Level 10

Damage taken from Shooter Ants –10%

Level 20

Damage dealt to Shooter Ants +10%

Brown Rogue - Brutal Biting

Awakening Skill: Mortal Blow

Increase Skill damage dealt by its squad to enemy Back Line by 20%

Awakening Skill: Mortal Blow

Increase Skill damage dealt by its squad to enemy Back Line by 30%

Awakening Skill: Mortal Blow

Increase Skill damage dealt by its squad to enemy Back Line by 40%

Awakening Skill: Mortal Blow

Increase Skill damage dealt by its squad to enemy Back Line by 50%

Level 10

When battle starts, deals 500% damage to enemy’s Back Line

Level 20

If Skill hits squad with more than 50% power, Skill damage will be increased by 10%

Ghost Ant - Transparent Abdomen

Awakening Skill: Ghost Form

Has 50% chance to additionally trigger 8th Skill once in 2nd, 4th and 6th round

Awakening Skill: Ghost Form

Has 65% chance to additionally trigger 8th Skill once in 2nd, 4th and 6th round

Awakening Skill: Ghost Form

Has 80% chance to additionally trigger 8th Skill once in 2nd, 4th and 6th round

Awakening Skill: Ghost Form

Has 95% chance to additionally trigger 8th Skill once in 2nd, 4th and 6th round

Level 10

Increase the Stealing effect by 25%

Level 20

Bonus effect of Stealing will be granted to an extra squad randomly in the unit

Pheidole Nietneri - Powerful Giant

Awakening Skill: Great Onslaught

After 2nd Skill release, 100% chance to re-stack, deal initial damage again after 2 rounds

Awakening Skill: Great Onslaught

After 2nd Skill release, 100% chance to re-stack, deal initial damage again after 2 rounds

Awakening Skill: Great Onslaught

After 2nd Skill release, 100% chance to re-stack, deal initial damage again after 2 rounds

Awakening Skill: Great Onslaught

After 2nd Skill release, 100% chance to re-stack, deal initial damage again after 2 rounds

Level 10

Damage of this Skill +10%

Level 20

Damage inflicts Exhaust effect, reducing enemy damage by 15% for 1 round

Lathy Sniffer - Nimble Abdomen

Awakening Skill: Full Force

When using Combat Skill, 20% chance to increase 1 target

Awakening Skill: Full Force

When using Combat Skill, 25% chance to increase 1 target

Awakening Skill: Full Force

When using Combat Skill, 30% chance to increase 1 target

Awakening Skill: Full Force

When using Combat Skill, 35% chance to increase 1 target

Level 10

Chance of releasing 2nd Skill again +10%

Level 20

Chance of triggering 5th Skill +10%

Myrmecotypus Rettenmeyeri - Golden Abdomen

Awakening Skill: Lure Ambush

During battle, Health +10%, in first 3 rounds 30% of Conversion, then full until end

Awakening Skill: Lure Ambush

During battle, Health +15%, in first 3 rounds 40% of Conversion, then full until end

Awakening Skill: Lure Ambush

During battle, Health +20%, in first 3 rounds 50% of Conversion, then full until end

Awakening Skill: Lure Ambush

During battle, Health +25%, in first 3 rounds 60% of Conversion, then full until end

Level 10

Shooters Skill Damage +10%

Level 20

Increase Conversion effect by 10%

Myrmarachne Formicaria - Gorgeous Abdomen

Awakening Skill: Delusive Disguise

Reduces Damage taken by Attack in first 3 rounds –15%, deals 100% damage if Silence

Awakening Skill: Delusive Disguise

Reduces Damage taken by Attack in first 3 rounds –20%, deals 120% damage if Silence

Awakening Skill: Delusive Disguise

Reduces Damage taken by Attack in first 3 rounds –25%, deals 140% damage if Silence

Awakening Skill: Delusive Disguise

Reduces Damage taken by Attack in first 3 rounds –30%, deals 160% damage if Silence

Level 10

Silence Rate of 2nd Skill +5%

Level 20

Effect of 8th Skill is advanced to take place in first round

Crimson Pearl - Venom Teeth

Awakening Skill: Venom Surge

During battle, 50% chance to trigger 30% of additional Soldier type effect of 8th Skill

Awakening Skill: Venom Surge

During battle, 50% chance to trigger 40% of additional Soldier type effect of 8th Skill

Awakening Skill: Venom Surge

During battle, 50% chance to trigger 50% of additional Soldier type effect of 8th Skill

Awakening Skill: Venom Surge

During battle, 50% chance to trigger 60% of additional Soldier type effect of 8th Skill

Level 10

Parasitic damage rate of 5th Skill +30%

Level 20

In 2nd, 4th, 6th and 8th rounds, has 50% chance to reduce number of required times to trigger Parasitic Effect by 1

Formica Clara - Light Carapace

Awakening Skill: Light Reflection

Reduces Skill damage taken –10% and Decrease Rate effect of 2nd Skill –5%

Awakening Skill: Light Reflection

Reduces Skill damage taken –15% and Decrease Rate effect of 2nd Skill –5%

Awakening Skill: Light Reflection

Reduces Skill damage taken –20% and Decrease Rate effect of 2nd Skill –5%

Awakening Skill: Light Reflection

Reduces Skill damage taken –25% and Decrease Rate effect of 2nd Skill –5%

Level 10

Chance of triggering 5th Skill +5%

Level 20

Increase healing ratio of 8th Skill +10%, enhances enemies Defense by 40% after being healed

Leptomyrmex Burwelli - Fluorescent Abdomen

Awakening Skill: Blink Strike

During battle, if 5th Skill triggered first time, 80% chance to release again at 40% damage of initial

Awakening Skill: Blink Strike

During battle, if 5th Skill triggered first time, 80% chance to release again at 50% damage of initial

Awakening Skill: Blink Strike

During battle, if 5th Skill triggered first time, 80% chance to release again at 60% damage of initial

Awakening Skill: Blink Strike

During battle, if 5th Skill triggered first time, 80% chance to release again at 70% damage of initial

Level 10

Chance of triggering 5th Skill +5%

Level 20

During battle, every time Preparation Skill is released, increases Attack of all squads by 20%, this effect can be stacked

Atta Sexdens - Spiky Shell

Awakening Skill: Burst Spikes

Increase 8th Skill effect by 2%, 18.5% chance to disarm, causing them unable to launch Attack for 1 round

Awakening Skill: Burst Spikes

Increase 8th Skill effect by 4%, 20% chance to disarm, causing them unable to launch Attack for 1 round

Awakening Skill: Burst Spikes

Increase 8th Skill effect by 8%, 25% chance to disarm, causing them unable to launch Attack for 1 round

Awakening Skill: Burst Spikes

Increase 8th Skill effect by 8%, 25% chance to disarm, causing them unable to launch Attack for 1 round

Level 10

Chance of triggering 2nd Skill +5%

Level 20

8th Skills duration has a 80% chance to be extended by 1 round

Leptoglossus Phyllopus - Aculeate Abdomen

Awakening Skill: Amber Thorns

During battle, if 5th Skill activates, 40% chance target gets all squads Health +20%

Awakening Skill: Amber Thorns

During battle, if 5th Skill activates, 48% chance target gets all squads Health +30%

Awakening Skill: Amber Thorns

During battle, if 5th Skill activates, 56% chance target gets all squads Health +40%

Awakening Skill: Amber Thorns

During battle, if 5th Skill activates, 62% chance target gets all squads Health +50%

Level 10

2nd Skill’s Attack and Defense +20%

Level 20

After 5th Skill is triggered first time, target is immune to negative status once

Black Knight - Thorny Head

Awakening Skill: Incisive Headbutt

During battle, 30% chance to reduce Combat Skill release times required to activate 8th Skill by 1. If enemy is under control, all its attributes drop by 30% for 1 round (stackable)

Awakening Skill: Incisive Headbutt

During battle, 40% chance to reduce Combat Skill release times required to activate 8th Skill by 1. If enemy is under control, all its attributes drop by 40% for 1 round (stackable)

Awakening Skill: Incisive Headbutt

During battle, 50% chance to reduce Combat Skill release times required to activate 8th Skill by 1. If enemy is under control, all its attributes drop by 50% for 1 round (stackable)

Awakening Skill: Incisive Headbutt

During battle, 60% chance to reduce Combat Skill release times required to activate 8th Skill by 1. If enemy is under control, all its attributes drop by 60% for 1 round (stackable)

Level 10

Chance of triggering 5th Skill +5%

Level 20

Control probability of 8th Skill +10%

Emerald Jewel Ant - Hooked Mandibles

Awakening Skill: Fatal Slicing

During battle, 8th Skill has 50% chance to target 1 additional enemy squad

Awakening Skill: Fatal Slicing

During battle, 8th Skill has 60% chance to target 1 additional enemy squad

Awakening Skill: Fatal Slicing

During battle, 8th Skill has 70% chance to target 1 additional enemy squad

Awakening Skill: Fatal Slicing

During battle, 8th Skill has 80% chance to target 1 additional enemy squad

Level 10

Damage of 5th Skill +10%

Level 20

Increase Critical Damage by 20% when in Stealth status during first 2 rounds

Tricondyla Aptera - Patterned Abdomen

Awakening Skill: Agile Dodge

After clearing extra Dodge Rate, reduces next damage taken by its squad and 1 friendly squad by 10%

Awakening Skill: Agile Dodge

After clearing extra Dodge Rate, reduces next damage taken by its squad and 1 friendly squad by 15%

Awakening Skill: Agile Dodge

After clearing extra Dodge Rate, reduces next damage taken by its squad and 1 friendly squad by 20%

Awakening Skill: Agile Dodge

After clearing extra Dodge Rate, reduces next damage taken by its squad and 1 friendly squad by 25%

Level 10

Chance of triggering 5th Skill +5%

Level 20

Buff effect of 8th Skill +35%