Underground Kingdom

Underground Kingdom

Special Ant Skills

In Special Nest Eggs can get opened

to get Special Ants and improve their Skills

How to get Special Ants?

Every Thursday during the Special Ant SvS event, it is recommended to open the collected Infected Eggs. These eggs are categorized based on the type of hatch they support – Primary Eggs for Normal Hatch, Secondary Eggs for Advanced Hatch and Tertiary Eggs for Supreme Hatch. Each egg type provides different hatching percentages for specific Special Ant Tiers:

Primary Egg

  • 0.02% to get Orange Ant
  • 0.54% to get Purple Ant
  • 19.59% to get Blue Ant
  • 28.30% to get Green Ant
  • 51.55% to get Kiwi Honeydew

Secondary Egg

  • 0.14% to get Orange Ant
  • 6.98% to get Purple Ant
  • 39.84% to get Blue Ant
  • 21.43% to get Green Ant
  • 31.61% to get Kiwi Honeydew

Tertiary Egg

  • 0.39% to get Season Ant
  • 3.93% to get Orange Ant
  • 10.45% to get Purple Ant
  • 85.23% to get Blue Ant

How to get Shells and Spores?

Shells can be acquired through various methods, including hatching Special Ants repeatedly, completing specific event tasks such as the Duel of Glory, or decomposing existing Special Ants. Similarly, Spores are obtained through decomposition but can also be redeemed by converting Shells. Both Shells and Spores play a vital role in enhancing and improving Special Ant skills.

Skills Cost & Buff

War

Development

Special Ant Skills

What are the Types of Special ants and Skills?

While Special Ants are divided into two categories, each of them also comes with unique Skills that serve different purposes:

Development Special Ants

  • Development Skills: Increase productivity, resource, military and healing buffs
  • Development Skills (Active): Activatable skills of stationed Special Ants

War Special Ants

  • Command Skills: Soldier attribute buffs that are active throughout the battle
  • Combat Skills: Skill damage that gets dealt to a certain percentage on enemy
  • Pre-Combat Skills: Activates before battle and can’t get silenced nor suppressed
  • Status Skills: Provide ongoing buffs continuously or under certain conditions
Special Ant Skills - Upgrade Cost
SkillSporesOrange ShellsHoneydew
1
250200,000
3100300,000
4400,000
51600,000
611,000,000
722,000,000
834,000,000
Sum15078,500,000
Skill LvSpores
220
330
445
560
690
7130
8200
9270
10400
Sum1,245
SkillEXPOrange ShellsDuplicate ShellsExotic ShellsHoneydew
5,400,0002158,000,000
15,810,0003712,000,000
29,640,00041016,000,000
46,300,00041520,000,000
98,150,000412024,000,000
156,240,00052528,000,000
231,480,00063034,000,000
325,380,000633540,000,000
Sum908,400,000345147182,000,000
Skill LvSpores
12480
13540
14600
15680
16760
17840
18920
191,000
201,100
Sum6,920
Ranged

Universal

Driver Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 55% chance to deal 384% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 60% chance to deal 384% damage (+ Special Ant Level * 3%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Sharp Tearing

Sharp Tearing

Combat 1 random enemy squad within

effective range: 2

Lv. 1035% chance to deal 390% damage (+ Special Ant Level * 3%) and Dull them, reducing their Attack by 30% for 2 rounds

Lv. 20: 45% chance to deal 390% damage (+ Special Ant Level * 3%) and Dull them, reducing their Attack by 30% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +7%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +12%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Hardened Skin

Hardened skin

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Skill Weakness Strike

Weakness Strike

Combat 1 random enemy squad within

effective range: 3

Lv. 1035% chance to deal 170% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their Damage by 20% for round

Lv. 20: 35% chance to deal 220% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their Damage by 20% for round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 55% chance to deal 384% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 60% chance to deal 384% damage (+ Special Ant Level * 3%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Sharp Tearing

Sharp Tearing

Combat 1 random enemy squad within

effective range: 2

Lv. 1035% chance to deal 390% damage (+ Special Ant Level * 3%) and Dull them, reducing their Attack by 30% for 2 rounds

Lv. 20: 45% chance to deal 390% damage (+ Special Ant Level * 3%) and Dull them, reducing their Attack by 30% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +7%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +12%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Hardened Skin

Hardened skin

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Skill Weakness Strike

Weakness Strike

Combat 1 random enemy squad within

effective range: 3

Lv. 1035% chance to deal 170% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their Damage by 20% for round

Lv. 20: 35% chance to deal 220% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their Damage by 20% for round

Support

Universal

Giant Tooth
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Weakness Strike

Weakness Strike

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 155% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 40% chance to deal 205% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Disabling Attack

Disabling Attack

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 25% chance to deal 390% damage (+ Special Ant Level * 3%) and Silence them, disabling their Combat Skills for 2 rounds

Lv. 20: 35% chance to deal 390% damage (+ Special Ant Level * 3%) and Silence them, disabling their Combat Skills for 2 rounds

Colony Leader

Colony Leader

Command Its Squad

Lv. 10: Attack and Defense +10%, Health +7%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack and Defense +20%, Health +12%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Boost Morale

Boost Morale

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 394% damage (+ Special Ant Level * 5%)

Lv. 20: 40% chance to deal 394% damage (+ Special Ant Level * 5%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Weakness Strike

Weakness Strike

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 155% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 40% chance to deal 205% damage (+ Special Ant Level * 5%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Disabling Attack

Disabling Attack

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 25% chance to deal 390% damage (+ Special Ant Level * 3%) and Silence them, disabling their Combat Skills for 2 rounds

Lv. 20: 35% chance to deal 390% damage (+ Special Ant Level * 3%) and Silence them, disabling their Combat Skills for 2 rounds

Colony Leader

Colony Leader

Command Its Squad

Lv. 10: Attack and Defense +10%, Health +7%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack and Defense +20%, Health +12%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Boost Morale

Boost Morale

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 394% damage (+ Special Ant Level * 5%)

Lv. 20: 40% chance to deal 394% damage (+ Special Ant Level * 5%)

Melee

Universal

Slim Arched
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 40% chance to deal 275% damage (+ Special Ant Level * 5%)

Lv. 20: 50% chance to deal 275% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 60% chance to deal 396% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 65% chance to deal 396% damage (+ Special Ant Level * 5%)

Colony Leader

Colony Leader

Command Its Squad

Lv. 10: Attack and Defense +10%, Health +7%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack and Defense +20%, Health +12%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Smooth Exterior

Smooth Exterior

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 1030% chance to deal 241% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Lv. 20: 40% chance to deal 241% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 40% chance to deal 275% damage (+ Special Ant Level * 5%)

Lv. 20: 50% chance to deal 275% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 60% chance to deal 396% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 65% chance to deal 396% damage (+ Special Ant Level * 5%)

Colony Leader

Colony Leader

Command Its Squad

Lv. 10: Attack and Defense +10%, Health +7%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack and Defense +20%, Health +12%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Smooth Exterior

Smooth Exterior

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 1030% chance to deal 241% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Lv. 20: 40% chance to deal 241% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Ranged

Universal

Bullet Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 3

Lv. 1050% chance to deal 174% damage (+ Special Ant Level * 1%) 

Lv. 2050% chance to deal 234% damage (+ Special Ant Level * 1%) 

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Blitzkrieg

Blitzkrieg

Combat 2 random enemy squads within

effective range: 3

Lv. 101 round preparation, 50% chance to deal 204% damage (+ Special Ant Level * 3%)

Lv. 201 round preparation, 50% chance to deal 313% damage (+ Special Ant Level * 3%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack +40% and Defense +20%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack +20% and Defense +40%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hardened Skin

Hardened skin

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 3

Lv. 1030% chance to deal 150% damage (+ Special Ant Level * 5%) and Suppress them, causing them unable to move for 1 round

Lv. 2030% chance to deal 200% damage (+ Special Ant Level * 5%) and Suppress them, causing them unable to move for 1 round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 3

Lv. 1050% chance to deal 174% damage (+ Special Ant Level * 1%) 

Lv. 2050% chance to deal 234% damage (+ Special Ant Level * 1%) 

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Blitzkrieg

Blitzkrieg

Combat 2 random enemy squads within

effective range: 3

Lv. 101 round preparation, 50% chance to deal 204% damage (+ Special Ant Level * 3%)

Lv. 201 round preparation, 50% chance to deal 313% damage (+ Special Ant Level * 3%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack +40% and Defense +20%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack +20% and Defense +40%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hardened Skin

Hardened skin

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 3

Lv. 1030% chance to deal 150% damage (+ Special Ant Level * 5%) and Suppress them, causing them unable to move for 1 round

Lv. 2030% chance to deal 200% damage (+ Special Ant Level * 5%) and Suppress them, causing them unable to move for 1 round

Melee

Universal

Gold Armor
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 55% chance to deal 232.5% damage (+ Special Ant Level * 2.5%)

Lv. 20: 55% chance to deal 332.5% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 3

Lv. 10: 40% chance to deal 191% damage (+ Special Ant Level * 1%)

Lv. 20: 40% chance to deal 271% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Attack when invading Anthill +25%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +20%, Attack when invading Anthill +50%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Gold Palate

Gold Palate

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Blitzkrieg

Blitzkrieg

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 40% chance to deal 182% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 40% chance to deal 262% damage (+ Special Ant Level * 2%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 55% chance to deal 232.5% damage (+ Special Ant Level * 2.5%)

Lv. 20: 55% chance to deal 332.5% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 3

Lv. 10: 40% chance to deal 191% damage (+ Special Ant Level * 1%)

Lv. 20: 40% chance to deal 271% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Attack when invading Anthill +25%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +20%, Attack when invading Anthill +50%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Gold Palate

Gold Palate

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Blitzkrieg

Blitzkrieg

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 40% chance to deal 182% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 40% chance to deal 262% damage (+ Special Ant Level * 2%)

Ranged

Universal

Jack Jumper
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 4

Lv. 10: 40% chance to deal 149% damage (+ Special Ant Level * 2%)

Lv. 20: 40% chance to deal 189% damage (+ Special Ant Level * 2%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Rampant Attack

Jumping Attack

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 80% chance to deal 80% damage (+ Special Ant Level * 1%)

Lv. 20: 80% chance to deal 120% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack +20% and Defense +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack +40% and Defense +20%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Body Advantage

Body Advantage

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 50% chance to deal 417% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 55% chance to deal 417% damage (+ Special Ant Level * 5%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 2 random enemy squads within

effective range: 4

Lv. 10: 40% chance to deal 149% damage (+ Special Ant Level * 2%)

Lv. 20: 40% chance to deal 189% damage (+ Special Ant Level * 2%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Rampant Attack

Jumping Attack

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 80% chance to deal 80% damage (+ Special Ant Level * 1%)

Lv. 20: 80% chance to deal 120% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack +20% and Defense +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack +40% and Defense +20%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Body Advantage

Body Advantage

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 50% chance to deal 417% damage (+ Special Ant Level * 5%)

Lv. 201 round preparation, 55% chance to deal 417% damage (+ Special Ant Level * 5%)

Ranged

Universal

Golden Sugar
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 45% chance to deal 200% damage (+ Special Ant Level * 5%)

Lv. 20: 45% chance to deal 250% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Piercing Strike

Piercing Strike

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 35% chance to deal 150% damage (+ Special Ant Level * 1%) and Pierce, reducing their Defense by 30% for 2 rounds

Lv. 20: 1 round preparation, 35% chance to deal 200% damage (+ Special Ant Level * 1%) and Pierce, reducing their Defense by 30% for 2 rounds

Colony Leader

Colony Leader

Command Its squad

Lv. 10: Attack +20%, Defense +10%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack +40%, Defense +20%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Spiked Shell

Spiked Shell

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Combo Strikes

Combo Strikes

Combat 2 random enemy squads within

effective range: 5

Lv. 10: In round 3, 5, 8: 55% chance to deal 206% (+ Special Ant Level * 6%)

Lv. 20: In round 3, 5, 8: 60% chance to deal 206% (+ Special Ant Level * 6%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 45% chance to deal 200% damage (+ Special Ant Level * 5%)

Lv. 20: 45% chance to deal 250% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Piercing Strike

Piercing Strike

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 35% chance to deal 150% damage (+ Special Ant Level * 1%) and Pierce, reducing their Defense by 30% for 2 rounds

Lv. 20: 1 round preparation, 35% chance to deal 200% damage (+ Special Ant Level * 1%) and Pierce, reducing their Defense by 30% for 2 rounds

Colony Leader

Colony Leader

Command Its squad

Lv. 10: Attack +20%, Defense +10%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack +40%, Defense +20%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Spiked Shell

Spiked Shell

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +50%

Combo Strikes

Combo Strikes

Combat 2 random enemy squads within

effective range: 5

Lv. 10: In round 3, 5, 8: 55% chance to deal 206% (+ Special Ant Level * 6%)

Lv. 20: In round 3, 5, 8: 60% chance to deal 206% (+ Special Ant Level * 6%)

Ranged

Hunt

Golden Spiny
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 4

Lv. 10: 50% chance to deal 277% damage (+ Special Ant Level * 2.5%)

Lv. 20: 50% chance to deal 407% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Piercing Attack

Piercing Attack

Combat 2 random enemy squad within

effective range: 4

Lv. 10: 35% chance to deal 173.5% damage and reduces their Defense by 30% for 2 rounds

Lv. 20: 35% chance to deal 253.5% damage and reduces their Defense by 30% for 2 rounds

Colony Leader

Colony Leader

Command Its squad

Lv. 10: Attack +20%, Defense +10%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack +40%, Defense +20%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Warning Coloration

Warning Coloration

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Ambush

Ambush

Status its squad

Lv. 10: Damage +30%

Lv. 20: Damage +50%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 4

Lv. 10: 50% chance to deal 277% damage (+ Special Ant Level * 2.5%)

Lv. 20: 50% chance to deal 407% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +30%

Lv. 20: Defense +55%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +30%

Lv. 20: Attack +55%

Piercing Attack

Piercing Attack

Combat 2 random enemy squad within

effective range: 4

Lv. 10: 35% chance to deal 173.5% damage and reduces their Defense by 30% for 2 rounds

Lv. 20: 35% chance to deal 253.5% damage and reduces their Defense by 30% for 2 rounds

Colony Leader

Colony Leader

Command Its squad

Lv. 10: Attack +20%, Defense +10%, and the Soldier Cap bonus of “Dominance III” +250%

Lv. 20: Attack +40%, Defense +20%, and the Soldier Cap bonus of “Dominance III” +250%. Soldier Ants’ Damage +50%

Warning Coloration

Warning Coloration

Command All squads in unit

Lv. 10: Defense +30%

Lv. 20: Defense +50%

Ambush

Ambush

Status its squad

Lv. 10: Damage +30%

Lv. 20: Damage +50%

Support

Universal

Dusky Lurker
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sneak Attack

Sneak Attack

Combat 1 random enemy squad within

effective range: 4

Lv. 10100% chance to deal 210% damage (+ Special Ant Level * 1%) reducing its Defense by 50% for 1 round

Lv. 20: 100% chance to deal 270% damage (+ Special Ant Level * 1%) reducing its Defense by 60% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Applying Tactics

Applying Tactics

Combat 1 random enemy squad within

effective range: 4

Lv. 1060% chance to deal 190% damage (+ Special Ant Level * 1%) and increases the next skill damage of our Back Line by 25%

Lv. 20: 60% chance to deal 250% damage (+ Special Ant Level * 1%) and increases the next skill damage of our Back Line by 35%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Matt Shell

Matt Shell

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +57%

True Leader

True Leader

Combat All squads in Unit

effective range: 4

Lv. 10: When battle starts, increase Attack by 50%; in 3rd round, deals 400% damage (+ Special Ant Level * 1%) to enemy Back Line

Lv. 20: When battle starts, increase Attack by 65%; in 3rd round, deals 500% damage (+ Special Ant Level * 1%) to enemy Back Line

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sneak Attack

Sneak Attack

Combat 1 random enemy squad within

effective range: 4

Lv. 10100% chance to deal 210% damage (+ Special Ant Level * 1%) reducing its Defense by 50% for 1 round

Lv. 20: 100% chance to deal 270% damage (+ Special Ant Level * 1%) reducing its Defense by 60% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Applying Tactics

Applying Tactics

Combat 1 random enemy squad within

effective range: 4

Lv. 1060% chance to deal 190% damage (+ Special Ant Level * 1%) and increases the next skill damage of our Back Line by 25%

Lv. 20: 60% chance to deal 250% damage (+ Special Ant Level * 1%) and increases the next skill damage of our Back Line by 35%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Matt Shell

Matt Shell

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +57%

True Leader

True Leader

Combat All squads in Unit

effective range: 4

Lv. 10: When battle starts, increase Attack by 50%; in 3rd round, deals 400% damage (+ Special Ant Level * 1%) to enemy Back Line

Lv. 20: When battle starts, increase Attack by 65%; in 3rd round, deals 500% damage (+ Special Ant Level * 1%) to enemy Back Line

Melee

Universal

Ruby Slender
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Revenge

Revenge

Combat 1 random enemy squad within

effective range: 3

Lv. 10: When its squad takes a normal attack, 100% chance to reduce a random enemy squad’s damage by 20% for 2 rounds

Lv. 20: When its squad takes a normal attack, 100% chance to reduce a random enemy squad’s damage by 25% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Self Adjusting

Self Adjusting

Combat Its Squad

Lv. 10: 60% chance to Heal its squad with a Healing Ratio of 220%

Lv. 20: 60% chance to Heal its squad with a Healing Eatio of 320%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Fighting Posture

Fighting Posture

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Warfare Leadership

Warfare Leadership

Combat All Squads in Unit

Lv. 10: When battle starts, increases Defense by 60% in the first 3 rounds, reduces normal attack and skill damage taken by its squad by 25%

Lv. 20: When battle starts, increases Defense by 80% in the first 3 rounds, reduces normal attack and skill damage taken by its squad by 30%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Revenge

Revenge

Combat 1 random enemy squad within

effective range: 3

Lv. 10: When its squad takes a normal attack, 100% chance to reduce a random enemy squad’s damage by 20% for 2 rounds

Lv. 20: When its squad takes a normal attack, 100% chance to reduce a random enemy squad’s damage by 25% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Self Adjusting

Self Adjusting

Combat Its Squad

Lv. 10: 60% chance to Heal its squad with a Healing Ratio of 220%

Lv. 20: 60% chance to Heal its squad with a Healing Eatio of 320%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Fighting Posture

Fighting Posture

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Warfare Leadership

Warfare Leadership

Combat All Squads in Unit

Lv. 10: When battle starts, increases Defense by 60% in the first 3 rounds, reduces normal attack and skill damage taken by its squad by 25%

Lv. 20: When battle starts, increases Defense by 80% in the first 3 rounds, reduces normal attack and skill damage taken by its squad by 30%

Ranged

Universal

Crimson Fragger
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Piercing Attack

Piercing Attack

Combat Its Squad

Lv. 10: Piercing effect, ignores 50% of enemy’s Defense

Lv. 20: Piercing effect, ignores 60% of enemy’s Defense

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Double Hit

Double Hit

Combat 1 random enemy squad with

effective range: 5

Lv. 1080% chance to deal 90% damage (+ Special Ant Level * 1%)  2 times

Lv. 2080% chance to deal 120% damage (+ Special Ant Level * 1%) 2 times

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Bloody Shell

Bloody Shell

Command All squads in unit

Lv. 10: Defense +35%

Lv. 20: Defense +57%

Adequate Preparation

Adequate Preparation

Combat 3 random enemy squads with

effective range: 5

Lv. 101 round preparation, 100% chance to increase damage of its squad by 25% for 2 rounds; after that, deals 220% damage (+ Special Ant Level * 1%)

Lv. 20: 1 round preparation, 100% chance to increase damage of it’s squad by 35% for 2 rounds; after that, deals 280% damage (+ Special Ant Level * 1%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Piercing Attack

Piercing Attack

Combat Its Squad

Lv. 10: Piercing effect, ignores 50% of enemy’s Defense

Lv. 20: Piercing effect, ignores 60% of enemy’s Defense

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Double Hit

Double Hit

Combat 1 random enemy squad with

effective range: 5

Lv. 1080% chance to deal 90% damage (+ Special Ant Level * 1%)  2 times

Lv. 2080% chance to deal 120% damage (+ Special Ant Level * 1%) 2 times

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Bloody Shell

Bloody Shell

Command All squads in unit

Lv. 10: Defense +35%

Lv. 20: Defense +57%

Adequate Preparation

Adequate Preparation

Combat 3 random enemy squads with

effective range: 5

Lv. 101 round preparation, 100% chance to increase damage of its squad by 25% for 2 rounds; after that, deals 220% damage (+ Special Ant Level * 1%)

Lv. 20: 1 round preparation, 100% chance to increase damage of it’s squad by 35% for 2 rounds; after that, deals 280% damage (+ Special Ant Level * 1%)

Support

Universal

White Velvet
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Master of Disguise

Master of Disguise

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Healing Power

Healing Power

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 50% chance to heal with a healing ratio of 190% (+ Special Ant Level * 1%)

Lv. 20: 50% chance to heal with a healing ratio of 270% (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Received healing effect +15%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +30%, Received healing effect +30%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Deadly Toxin

Deadly Toxin

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +60%

White Guardian

White Guardian

Combat 2 random enemy squads within

effective range: 3

Lv. 10: In first 4 rounds, reduces the damage taken by all squads by 30%, and Heals two random squads each round with a Healing Ratio of 110%

Lv. 20: In first 4 rounds, reduces the damage taken by all squads by 30%, and Heals two random squads each round with a Healing Ratio of 160%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Master of Disguise

Master of Disguise

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Healing Power

Healing Power

Combat 1 random enemy squad within

effective range: 3

Lv. 10: 50% chance to heal with a healing ratio of 190% (+ Special Ant Level * 1%)

Lv. 20: 50% chance to heal with a healing ratio of 270% (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Received healing effect +15%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +30%, Received healing effect +30%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Deadly Toxin

Deadly Toxin

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +60%

White Guardian

White Guardian

Combat 2 random enemy squads within

effective range: 3

Lv. 10: In first 4 rounds, reduces the damage taken by all squads by 30%, and Heals two random squads each round with a Healing Ratio of 110%

Lv. 20: In first 4 rounds, reduces the damage taken by all squads by 30%, and Heals two random squads each round with a Healing Ratio of 160%

Ranged

Universal

Brown Rogue
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Surprise Strike

Surprise strike

Combat Enemy's Back Line

effective range: 5

Lv. 1070% chance to deal 275% damage (+ Special Ant Level * 1%)

Lv. 2070% chance to deal 425% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Cheap Shot

Cheap shot

Combat Enemy's Back Line

effective range: 5

Lv. 1050% chance to deal 255% damage and Pierce them, reducing their Defense 30% for 2 rounds

Lv. 2050% chance to deal 405% damage and Pierce them, reducing their Defense 30% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Clairvoyance

Clairvoyance

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +60%

Find Weakness

Find Weakness

Status Its Squad

Lv. 10: Damage +45

Lv. 20: Damage +70%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Surprise Strike

Surprise strike

Combat Enemy's Back Line

effective range: 5

Lv. 1070% chance to deal 275% damage (+ Special Ant Level * 1%)

Lv. 2070% chance to deal 425% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Cheap Shot

Cheap shot

Combat Enemy's Back Line

effective range: 5

Lv. 1050% chance to deal 255% damage and Pierce them, reducing their Defense 30% for 2 rounds

Lv. 2050% chance to deal 405% damage and Pierce them, reducing their Defense 30% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Clairvoyance

Clairvoyance

Command All squads in unit

Lv. 10: Attack +30%

Lv. 20: Attack +60%

Find Weakness

Find Weakness

Status Its Squad

Lv. 10: Damage +45

Lv. 20: Damage +70%

Ranged

Universal

Crimson Pearl
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Brutal Combos

Brutal Combos

Combat 1 random enemy squad within

effective range: 5

Lv. 1080% chance to release 3 times Skill Attack, and every Skill Attack deals 100% damage (+ Special Ant Level * 0.5%)

Lv. 20: 80% chance to release 3 times Skill Attack, and every Skill Attack deals 125% damage (+ Special Ant Level * 0.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Parasitic Stinger

Parasitic Stinger

Combat 1 random enemy squad within

effective range: 5

Lv. 10: When enemy squad deals Skill Damage, Parasitic Effect will be stacked: When stacked 3 times, squad will be dealt 550% damage (+ Special Ant Level * 1%), the effect will be reset

Lv. 20: When enemy squad deals Skill Damage, Parasitic Effect will be stacked: When stacked 3 times, squad will be dealt 650% damage (+ Special Ant Level * 1%), the effect will be reset

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Matt Shell Kopie

Matt Shell

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +57%

Brutal Combos

Variable Mimics

Pre-Combat Its Squad

effective range: 5

Lv. 10: Shooters Skill Crit Rate increases by 50%; Guardians have a 70% chance to heal the squad with lowest power when dealing Skill Damage, with a healing ratio of 100%; before every round, Carriers Skill Damage increases 25% (this effect is stackable)

Lv. 20: Shooters Skill Crit Rate increases by 60%; Guardians have a 70% chance to heal the squad with lowest power when dealing Skill Damage, with a healing ratio of 150%; before every round, Carriers Skill Damage increases 35% (this effect is stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Brutal Combos

Brutal Combos

Combat 1 random enemy squad within

effective range: 5

Lv. 1080% chance to release 3 times Skill Attack, and every Skill Attack deals 100% damage (+ Special Ant Level * 0.5%)

Lv. 20: 80% chance to release 3 times Skill Attack, and every Skill Attack deals 125% damage (+ Special Ant Level * 0.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Parasitic Stinger

Parasitic Stinger

Combat 1 random enemy squad within

effective range: 5

Lv. 10: When enemy squad deals Skill Damage, Parasitic Effect will be stacked: When stacked 3 times, squad will be dealt 550% damage (+ Special Ant Level * 1%), the effect will be reset

Lv. 20: When enemy squad deals Skill Damage, Parasitic Effect will be stacked: When stacked 3 times, squad will be dealt 650% damage (+ Special Ant Level * 1%), the effect will be reset

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Health +17%, and “Dominance III” effect increasing Soldier Cap + 250%

Lv. 20: Attack and Defense +20%, Health +27%, and “Dominance III” effect increasing Soldier Cap + 250%. Soldier Ants’ Damage +50

Matt Shell Kopie

Matt Shell

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +57%

Brutal Combos

Variable Mimics

Pre-Combat Its Squad

effective range: 5

Lv. 10: Shooters Skill Crit Rate increases by 50%; Guardians have a 70% chance to heal the squad with lowest power when dealing Skill Damage, with a healing ratio of 100%; before every round, Carriers Skill Damage increases 25% (this effect is stackable)

Lv. 20: Shooters Skill Crit Rate increases by 60%; Guardians have a 70% chance to heal the squad with lowest power when dealing Skill Damage, with a healing ratio of 150%; before every round, Carriers Skill Damage increases 35% (this effect is stackable)

Support

Carrier

Enigmatic Taylor
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sneak Attack

Sneak Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 290% damage (+ Special Ant Level * 4%)

Lv. 20: 50% chance to deal 290% damage (+ Special Ant Level * 4%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Foot Rend

Foot Rend

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 180% damage (+ Special Ant Level * 2.5%); for all our squads, increase Carrier Ants’ damage to Guardian Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%); for all our squads, increase Carrier Ants’ damage to Guardian Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Enigmatic Appearance

Enigmatic Appearance

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only Carrier Ants in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Carrier Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sneak Attack

Sneak Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 290% damage (+ Special Ant Level * 4%)

Lv. 20: 50% chance to deal 290% damage (+ Special Ant Level * 4%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Foot Rend

Foot Rend

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 180% damage (+ Special Ant Level * 2.5%); for all our squads, increase Carrier Ants’ damage to Guardian Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%); for all our squads, increase Carrier Ants’ damage to Guardian Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Enigmatic Appearance

Enigmatic Appearance

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only Carrier Ants in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Carrier Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Support

Carrier

Dark Giant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Counter Strike

Counter Strike

Combat 1 random friendly squad within

effective range

Lv. 10: In first 4 rounds, reduces damage taken by our squad with the least Soldier Ants by 25% each round, and grants a random squad a 25% chance to dodge the next incoming damage

Lv. 20: In first 4 rounds, reduces damage taken by our squad with the least Soldier Ants by 25% each round, and grants a random squad a 40% chance to dodge the next incoming damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Menace

Menace

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 30% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage taken from Guardian Ants by 30% for 2 rounds

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage taken from Guardian Ants by 40% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

March Together

March Together

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Carrier Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Carrier Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Counter Strike

Counter Strike

Combat 1 random friendly squad within

effective range

Lv. 10: In first 4 rounds, reduces damage taken by our squad with the least Soldier Ants by 25% each round, and grants a random squad a 25% chance to dodge the next incoming damage

Lv. 20: In first 4 rounds, reduces damage taken by our squad with the least Soldier Ants by 25% each round, and grants a random squad a 40% chance to dodge the next incoming damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Menace

Menace

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 30% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage taken from Guardian Ants by 30% for 2 rounds

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage taken from Guardian Ants by 40% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

March Together

March Together

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Carrier Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Carrier Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Ranged

Carrier

New World General
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rage Bite

Rage Bite

Combat 2 random enemy squads within

effective range: 4

Lv. 1030% chance to deal 176.5% damage (+ Special Ant Level * 1.5%) and increases damage taken from Combat Skills by 21% for 1 round

Lv. 20: 30% chance to deal 261.5% damage (+ Special Ant Level * 1.5%) and increases damage taken from Combat Skills by 31% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Deterrence

Deterrence

Pre-Combat 2 random enemy squads within

effective range: 4

Lv. 10: In first 4 rounds, reduces the Combat Skill damage by 35%

Lv. 20: In first 4 rounds, reduces the Combat Skill damage by 55%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Giant Foot2

Giant Foot

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 50% chance to attack 2 times, dealing 269% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 50% chance to attack 2 times, dealing 399% damage (+ Special Ant Level * 2%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rage Bite

Rage Bite

Combat 2 random enemy squads within

effective range: 4

Lv. 1030% chance to deal 176.5% damage (+ Special Ant Level * 1.5%) and increases damage taken from Combat Skills by 21% for 1 round

Lv. 20: 30% chance to deal 261.5% damage (+ Special Ant Level * 1.5%) and increases damage taken from Combat Skills by 31% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Deterrence

Deterrence

Pre-Combat 2 random enemy squads within

effective range: 4

Lv. 10: In first 4 rounds, reduces the Combat Skill damage by 35%

Lv. 20: In first 4 rounds, reduces the Combat Skill damage by 55%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Giant Foot2

Giant Foot

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Blitzkrieg

Blitzkrieg

Combat 1 random enemy squad within

effective range: 3

Lv. 101 round preparation, 50% chance to attack 2 times, dealing 269% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 50% chance to attack 2 times, dealing 399% damage (+ Special Ant Level * 2%)

Ranged

Carrier

Shikaree Master
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Infinite Deadhunt

Infinite Deadhunt

Combat 1 random enemy squad within

effective range: 4

Lv. 1030% chance to deal 398% damage (+ Special Ant Level * 5.5%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 40% chance to deal 398% damage (+ Special Ant Level * 5.5%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Rampant Attack

Rampant Attack

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 30% chance to deal 156.5% damage (+ Special Ant Level * 2%)

Lv. 20: 30% chance to deal 241.5% damage (+ Special Ant Level * 2%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Take the Lead

Take the Lead

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Audacious Charge

Audacious Charge

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 60% chance to deal 120% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 60% chance to deal 170% damage (+ Special Ant Level * 2%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Infinite Deadhunt

Infinite Deadhunt

Combat 1 random enemy squad within

effective range: 4

Lv. 1030% chance to deal 398% damage (+ Special Ant Level * 5.5%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 40% chance to deal 398% damage (+ Special Ant Level * 5.5%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Rampant Attack

Rampant Attack

Combat 3 random enemy squads within

effective range: 5

Lv. 10: 30% chance to deal 156.5% damage (+ Special Ant Level * 2%)

Lv. 20: 30% chance to deal 241.5% damage (+ Special Ant Level * 2%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Take the Lead

Take the Lead

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Audacious Charge

Audacious Charge

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 60% chance to deal 120% damage (+ Special Ant Level * 2%)

Lv. 20: 1 round preparation, 60% chance to deal 170% damage (+ Special Ant Level * 2%)

Support

Carrier

Grave Digger
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Toxic Spray

Toxic Spray

Combat 1 random enemy squad within

effective range: 4

Lv. 1080% chance to Poison, dealing 150% damage during 2 rounds

Lv. 20: 80% chance to Poison, dealing 220% damage during 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Nerve Poison

Nerve Poison

Combat 2 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 350% damage (+ Special Ant Level * 1%); if the target is Poisoned, Silence for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 430% damage (+ Special Ant Level * 1%); if the target is Poisoned, Silence for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Fighting Instincts

Fighting Instincts

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Warfare Leadership

Warfare Leadership

Combat All squads in Unit

Lv. 10: In first 4 rounds, Skill Damage +35%

Lv. 20: In first 4 rounds, Skill Damage +45%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Toxic Spray

Toxic Spray

Combat 1 random enemy squad within

effective range: 4

Lv. 1080% chance to Poison, dealing 150% damage during 2 rounds

Lv. 20: 80% chance to Poison, dealing 220% damage during 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Nerve Poison

Nerve Poison

Combat 2 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 350% damage (+ Special Ant Level * 1%); if the target is Poisoned, Silence for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 430% damage (+ Special Ant Level * 1%); if the target is Poisoned, Silence for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Fighting Instincts

Fighting Instincts

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Warfare Leadership

Warfare Leadership

Combat All squads in Unit

Lv. 10: In first 4 rounds, Skill Damage +35%

Lv. 20: In first 4 rounds, Skill Damage +45%

Melee

Carrier

Blood Giant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Support Teammates

Support Teammates

Combat Its Squad

Lv. 10:  Heals its squad each round with a healing ratio of 210% (+ Special Ant Level * 1%)

Lv. 20: Heals its squad each round with a healing ratio of 280% (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Improve Lineup

Improve Lineup

Combat Its Squad

Lv. 1050% chance to reduce the normal attack and skill damage taken by its squad by 50% for 1 round

Lv. 20: 60% chance to reduce the normal attack and skill damage taken by its squad by 60% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Horror Temperament

Horror Temperament

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Killing Strike

Killing Strike

Combat Enemy's Front Line

effective range: 2

Lv. 10: Deals 230% damage (+ Special Ant Level * 1%) each round

Lv. 20: Deals 360% damage (+ Special Ant Level * 1%) each round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Support Teammates

Support Teammates

Combat Its Squad

Lv. 10:  Heals its squad each round with a healing ratio of 210% (+ Special Ant Level * 1%)

Lv. 20: Heals its squad each round with a healing ratio of 280% (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Improve Lineup

Improve Lineup

Combat Its Squad

Lv. 1050% chance to reduce the normal attack and skill damage taken by its squad by 50% for 1 round

Lv. 20: 60% chance to reduce the normal attack and skill damage taken by its squad by 60% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Horror Temperament

Horror Temperament

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Killing Strike

Killing Strike

Combat Enemy's Front Line

effective range: 2

Lv. 10: Deals 230% damage (+ Special Ant Level * 1%) each round

Lv. 20: Deals 360% damage (+ Special Ant Level * 1%) each round

Ranged

Carrier

Golden Crystal
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Battle Fever

Battle Fever

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 80% chance to deal 280% damage and increases its squad Attack by 50% for 2 rounds

Lv. 20: 80% chance to deal 380% damage and increases its squad Attack by 50% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Violently Poisonous

Violently Poisonous

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 200% damage (+ Special Ant Level * 1%) and Poison them, dealing 150% of damage for 1 round

Lv. 201 round preparation, 80% chance to deal 330% damage (+ Special Ant Level * 1%) and Poison them, dealing 220% of damage for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Master Hunter

Master Hunter

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Swoop

Swoop

Combat 3 random enemy squads within

effective range: 5

Lv. 1050% chance to deal 130% damage (+ Special Ant Level * 1%), if target squad is Poisoned, increases its skill damage by 50%

Lv. 20: 50% chance to deal 240% damage (+ Special Ant Level * 1%), if target squad is Poisoned, increases its skill damage by 50%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Battle Fever

Battle Fever

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 80% chance to deal 280% damage and increases its squad Attack by 50% for 2 rounds

Lv. 20: 80% chance to deal 380% damage and increases its squad Attack by 50% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Violently Poisonous

Violently Poisonous

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 200% damage (+ Special Ant Level * 1%) and Poison them, dealing 150% of damage for 1 round

Lv. 201 round preparation, 80% chance to deal 330% damage (+ Special Ant Level * 1%) and Poison them, dealing 220% of damage for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Master Hunter

Master Hunter

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Swoop

Swoop

Combat 3 random enemy squads within

effective range: 5

Lv. 1050% chance to deal 130% damage (+ Special Ant Level * 1%), if target squad is Poisoned, increases its skill damage by 50%

Lv. 20: 50% chance to deal 240% damage (+ Special Ant Level * 1%), if target squad is Poisoned, increases its skill damage by 50%

Melee

Carrier

Strumigenys Eggersi
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Stable Posture

Stable Posture

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: During battle, Skill Damage dealt +60% and Soldier Ants’ Damage +40%

Lv. 20: During battle, Skill Damage dealt +75% and Soldier Ants’ Damage +50%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Deceptive Form

Deceptive Form

Pre-Combat ITS SQUAD

Lv. 10: Dodge Rate +20%

Lv. 20: Dodge Rate +25%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Thorn Body

Thorn Body

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Keen Intuition

Keen Intuition

Pre-Combat 2 random friendly squads within

effective range: 2

Lv. 10: In rounds 246: 50% chance to increase the chance of triggering the 5th skill to 100%, 60% chance to skip round of preparation

Lv. 20: In rounds 246: 60% chance to increase the chance of triggering the 5th skill to 100%, 80% chance to skip round of preparation

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Stable Posture

Stable Posture

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: During battle, Skill Damage dealt +60% and Soldier Ants’ Damage +40%

Lv. 20: During battle, Skill Damage dealt +75% and Soldier Ants’ Damage +50%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Deceptive Form

Deceptive Form

Pre-Combat ITS SQUAD

Lv. 10: Dodge Rate +20%

Lv. 20: Dodge Rate +25%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Thorn Body

Thorn Body

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Keen Intuition

Keen Intuition

Pre-Combat 2 random friendly squads within

effective range: 2

Lv. 10: In rounds 246: 50% chance to increase the chance of triggering the 5th skill to 100%, 60% chance to skip round of preparation

Lv. 20: In rounds 246: 60% chance to increase the chance of triggering the 5th skill to 100%, 80% chance to skip round of preparation

Support

Carrier

Graceful Twig Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Acidic Spray

Acidic Spray

Combat 2 random enemy squads within

effective range: 4

Lv. 1050% chance to deal 180% damage (+ Special Ant Level * 1%), reducing their Attack and Defense by 30% for 2 rounds

Lv. 20: 50% chance to deal 225% damage (+ Special Ant Level * 1%), reducing their Attack and Defense by 30% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Hunting Instinct

Hunting Instinct

Combat 3 random enemy squads within

effective range: 4

Lv. 101 round preparation, 60% chance to deal 250% damage (+ Special Ant Level * 2%) and Heals all our squads with a Healing Ratio of 300%

Lv. 20: 1 round preparation, 60% chance to deal 325% damage (+ Special Ant Level * 2%) and Heals all our squads with a Healing Ratio of 400%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sombre Shell

Sombre Shell

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Unyielding Determination

Unyielding Determination

Pre-Combat All squads in Unit

effective range: 2

Lv. 10: When this ant releases a Combat Skill, 75% chance to increase Attack and Defense of our Unit by 30% (stackable) if the skill required preparation, Unit Control Resistance 25%

Lv. 20: When this ant releases a Combat Skill, 100% chance to increase Attack and Defense of our Unit by 30% (stackable) if the skill required preparation, Unit Control Resistance 25%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Acidic Spray

Acidic Spray

Combat 2 random enemy squads within

effective range: 4

Lv. 1050% chance to deal 180% damage (+ Special Ant Level * 1%), reducing their Attack and Defense by 30% for 2 rounds

Lv. 20: 50% chance to deal 225% damage (+ Special Ant Level * 1%), reducing their Attack and Defense by 30% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Hunting Instinct

Hunting Instinct

Combat 3 random enemy squads within

effective range: 4

Lv. 101 round preparation, 60% chance to deal 250% damage (+ Special Ant Level * 2%) and Heals all our squads with a Healing Ratio of 300%

Lv. 20: 1 round preparation, 60% chance to deal 325% damage (+ Special Ant Level * 2%) and Heals all our squads with a Healing Ratio of 400%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sombre Shell

Sombre Shell

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Unyielding Determination

Unyielding Determination

Pre-Combat All squads in Unit

effective range: 2

Lv. 10: When this ant releases a Combat Skill, 75% chance to increase Attack and Defense of our Unit by 30% (stackable) if the skill required preparation, Unit Control Resistance 25%

Lv. 20: When this ant releases a Combat Skill, 100% chance to increase Attack and Defense of our Unit by 30% (stackable) if the skill required preparation, Unit Control Resistance 25%

Support

Carrier

Carpenter Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Steady Pace

Steady Pace

Pre-Combat All Squads in Unit

effective range: 5

Lv. 10: In first 4 rounds, Dodge Rate +10% and Normal Attack Resistance +20%

Lv. 20: In first 4 rounds, Dodge Rate +20% and Normal Attack Resistance +35%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Distended Belly

Distended Belly

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 80% chance to deal 350% damage (+ Special Ant Level * 1%) and 50% chance to Silence for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 400% damage (+ Special Ant Level * 1%) and 70% chance to Silence for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Mysterious Patterns

Mysterious Patterns

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Powerful Gaze

Powerful Gaze

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 4, 68: deals 270% damage. For each dodge by any of our squads, increase this damage by 10% (stackable)

Lv. 20: In rounds 2, 4, 68: deals 350% damage. For each dodge by any of our squads, increase this damage by 10% (stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Steady Pace

Steady Pace

Pre-Combat All Squads in Unit

effective range: 5

Lv. 10: In first 4 rounds, Dodge Rate +10% and Normal Attack Resistance +20%

Lv. 20: In first 4 rounds, Dodge Rate +20% and Normal Attack Resistance +35%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Distended Belly

Distended Belly

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 1 round preparation, 80% chance to deal 350% damage (+ Special Ant Level * 1%) and 50% chance to Silence for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 400% damage (+ Special Ant Level * 1%) and 70% chance to Silence for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Mysterious Patterns

Mysterious Patterns

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Powerful Gaze

Powerful Gaze

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 4, 68: deals 270% damage. For each dodge by any of our squads, increase this damage by 10% (stackable)

Lv. 20: In rounds 2, 4, 68: deals 350% damage. For each dodge by any of our squads, increase this damage by 10% (stackable)

Ranged

Carrier

Cyphomyrmex Rimosus
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Powerful Headbutt

Powerful Headbutt

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 70% chance to deal 280% damage (+ Special Ant Level * 1%) and converts 10% of the damage to True Damage

Lv. 20: 70% chance to deal 330% damage (+ Special Ant Level * 1%) and converts 20% of the damage to True Damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Germ Propagation

Germ Propagation

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 340% damage (+ Special Ant Level * 1%) and reduce their Received Healing Effect by 40% for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 400% damage (+ Special Ant Level * 1%) and reduce their Received Healing Effect by 50% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sharp Horns

Sharp Horns

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Beneficial Bacteria

Beneficial Bacteria

Pre-Combat Its Squad

Lv. 10: During battle, the Dodge Rate +10% and increases 1% Skill Damage and Control Resistance for each 1% Dodge Rate

Lv. 20: During battle, the Dodge Rate +15% and increases 2% Skill Damage and Control Resistance for each 1% Dodge Rate

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Powerful Headbutt

Powerful Headbutt

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 70% chance to deal 280% damage (+ Special Ant Level * 1%) and converts 10% of the damage to True Damage

Lv. 20: 70% chance to deal 330% damage (+ Special Ant Level * 1%) and converts 20% of the damage to True Damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Germ Propagation

Germ Propagation

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 340% damage (+ Special Ant Level * 1%) and reduce their Received Healing Effect by 40% for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 400% damage (+ Special Ant Level * 1%) and reduce their Received Healing Effect by 50% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sharp Horns

Sharp Horns

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Beneficial Bacteria

Beneficial Bacteria

Pre-Combat Its Squad

Lv. 10: During battle, the Dodge Rate +10% and increases 1% Skill Damage and Control Resistance for each 1% Dodge Rate

Lv. 20: During battle, the Dodge Rate +15% and increases 2% Skill Damage and Control Resistance for each 1% Dodge Rate

Ranged

Carrier

Golden Venom
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 1 random enemy squad within

effective range: 5

Lv. 1040% chance to attack 2 times, dealing 248% damage (+ Special Ant Level * 2%)

Lv. 20: 40% chance to attack 2 times, dealing 368% damage (+ Special Ant Level * 2%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Paralysis Toxin

Paralysis Toxin

Combat 1 random enemy squad within

effective range: 5

Lv. 1025% chance to deal 315% damage (+ Special Ant Level * 3%) and Silence them for 1 round

Lv. 20: 35% chance to deal 315% damage (+ Special Ant Level * 3%) and Silence them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Horror Temperament

Horror Temperament

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Blade Pincer

Blade Pincer

Status Its Squad

Lv. 10: Damage +61

Lv. 20: Damage +101%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rampant Attack

Rampant Attack

Combat 1 random enemy squad within

effective range: 5

Lv. 1040% chance to attack 2 times, dealing 248% damage (+ Special Ant Level * 2%)

Lv. 20: 40% chance to attack 2 times, dealing 368% damage (+ Special Ant Level * 2%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Paralysis Toxin

Paralysis Toxin

Combat 1 random enemy squad within

effective range: 5

Lv. 1025% chance to deal 315% damage (+ Special Ant Level * 3%) and Silence them for 1 round

Lv. 20: 35% chance to deal 315% damage (+ Special Ant Level * 3%) and Silence them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Horror Temperament

Horror Temperament

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Blade Pincer

Blade Pincer

Status Its Squad

Lv. 10: Damage +61

Lv. 20: Damage +101%

Support

Carrier

Ghost Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Clear Head

Clear Head

Combat All squads in unit

effective range: 2

Lv. 10: During battle, reduces additional Skill Damage taken by Carrier squads by 20%, until end of battle; at begin of battle, 80% chance to gain Wake Effect to be immune to control effect which only triggers once

Lv. 20: During battle, reduces additional Skill Damage taken by Carrier squads by 25%, until end of battle; at begin of battle, 100% chance to gain Wake Effect to be immune to control effect which only triggers once

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Ghost Strike

Ghost Strike

Combat Enemy's back line

effective range: 5

Lv. 10: 30% chance to deal 300% damage (+ Special Ant Level * 3%), increasing their additional skill damage taken by 30% for 1 round

Lv. 20: 60% chance to deal 300% damage (+ Special Ant Level * 3%), increasing their additional skill damage taken by 30% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Transparent Body

Transparent Body

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Clear Head

Clear Head

Combat All squads in unit

effective range: 2

Lv. 10: During battle, reduces additional Skill Damage taken by Carrier squads by 20%, until end of battle; at begin of battle, 80% chance to gain Wake Effect to be immune to control effect which only triggers once

Lv. 20: During battle, reduces additional Skill Damage taken by Carrier squads by 25%, until end of battle; at begin of battle, 100% chance to gain Wake Effect to be immune to control effect which only triggers once

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Ghost Strike

Ghost Strike

Combat Enemy's back line

effective range: 5

Lv. 10: 30% chance to deal 300% damage (+ Special Ant Level * 3%), increasing their additional skill damage taken by 30% for 1 round

Lv. 20: 60% chance to deal 300% damage (+ Special Ant Level * 3%), increasing their additional skill damage taken by 30% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +60, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Transparent Body

Transparent Body

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Melee

Carrier

Myrmarachne Formicaria
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Pretty Shell

Pretty Shell

Combat 1 random enemy squad within

effective range: 4

Lv. 1020% chance to Silence for 1 round when the squad takes damage

Lv. 20: 25% chance to Silence for 1 round when the squad takes damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Disguise Steal

Disguise Steal

Combat Enemy's Front Line

effective range: 2

Lv. 1070% chance to deal 230% damage (+ Special Ant Level * 1%) and steal 70% of their Defense for 2 rounds. This effect doubles at the Front Line

Lv. 20: 70% chance to deal 300% damage (+ Special Ant Level * 1%) and steal 80% of their Defense for 2 rounds. This effect doubles at the Front Line

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Defensive Posture

Defensive Posture

Command All squads in unit

Lv. 10: Defense +43%

Lv. 20: Defense +73%

Jumping Impact

Jumping Impact

Combat 3 random enemy squads within

effective range: 5

Lv. 10: From 2nd round, all enemy damage taken +60% (+ Special Ant Level *1%) and reduces their normal attack damage by 20%

Lv. 20: From 2nd round, all enemy damage taken +70% (+ Special Ant Level *1%) and reduces their normal attack damage by 25%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Pretty Shell

Pretty Shell

Combat 1 random enemy squad within

effective range: 4

Lv. 1020% chance to Silence for 1 round when the squad takes damage

Lv. 20: 25% chance to Silence for 1 round when the squad takes damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Disguise Steal

Disguise Steal

Combat Enemy's Front Line

effective range: 2

Lv. 1070% chance to deal 230% damage (+ Special Ant Level * 1%) and steal 70% of their Defense for 2 rounds. This effect doubles at the Front Line

Lv. 20: 70% chance to deal 300% damage (+ Special Ant Level * 1%) and steal 80% of their Defense for 2 rounds. This effect doubles at the Front Line

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Defensive Posture

Defensive Posture

Command All squads in unit

Lv. 10: Defense +43%

Lv. 20: Defense +73%

Jumping Impact

Jumping Impact

Combat 3 random enemy squads within

effective range: 5

Lv. 10: From 2nd round, all enemy damage taken +60% (+ Special Ant Level *1%) and reduces their normal attack damage by 20%

Lv. 20: From 2nd round, all enemy damage taken +70% (+ Special Ant Level *1%) and reduces their normal attack damage by 25%

Ranged

Carrier

Leptomyrmex Burwelli
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fatal Assault

Fatal Assault

Combat 1 random enemy squad within

effective range: 5

Lv. 1080% chance to launch 3 attacks, dealing 100% damage (+ Special Ant Level * 1%) per attack and the 3rd attack doubles. Dodge Rate +10% for 1 round

Lv. 20: 80% chance to launch 3 attacks, dealing 130% damage (+ Special Ant Level * 1%) per attack and the 3rd attack doubles. Dodge Rate +10% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Adaptive Assault

Adaptive Assault

Combat 2 random enemy squads within

effective range: 3

Lv. 102 round preparation, 80% chance to deal 615% damage (+ Special Ant Level * 2%)

Lv. 202 round preparation, 80% chance to deal 900% damage (+ Special Ant Level * 2%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Gleamy Body

Gleamy Body

Command All squads in unit

Lv. 10: Attack +48%

Lv. 20: Attack +80%

Sweeping Strength

Sweeping Strength

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 230% damage (+ Special Ant Level * 1%). Increase damage taken by Guardian Ants 25%, decrease normal attack damage dealt by Shooter Ants 30%, decrease skill damage dealt by Carrier Ants 40% for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 280% damage (+ Special Ant Level * 1%). Increase damage taken by Guardian Ants 25%, decrease normal attack damage dealt by Shooter Ants 30%, decrease skill damage dealt by Carrier Ants 40% for 1 round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fatal Assault

Fatal Assault

Combat 1 random enemy squad within

effective range: 5

Lv. 1080% chance to launch 3 attacks, dealing 100% damage (+ Special Ant Level * 1%) per attack and the 3rd attack doubles. Dodge Rate +10% for 1 round

Lv. 20: 80% chance to launch 3 attacks, dealing 130% damage (+ Special Ant Level * 1%) per attack and the 3rd attack doubles. Dodge Rate +10% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Adaptive Assault

Adaptive Assault

Combat 2 random enemy squads within

effective range: 3

Lv. 102 round preparation, 80% chance to deal 615% damage (+ Special Ant Level * 2%)

Lv. 202 round preparation, 80% chance to deal 900% damage (+ Special Ant Level * 2%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Gleamy Body

Gleamy Body

Command All squads in unit

Lv. 10: Attack +48%

Lv. 20: Attack +80%

Sweeping Strength

Sweeping Strength

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 80% chance to deal 230% damage (+ Special Ant Level * 1%). Increase damage taken by Guardian Ants 25%, decrease normal attack damage dealt by Shooter Ants 30%, decrease skill damage dealt by Carrier Ants 40% for 1 round

Lv. 20: 1 round preparation, 80% chance to deal 280% damage (+ Special Ant Level * 1%). Increase damage taken by Guardian Ants 25%, decrease normal attack damage dealt by Shooter Ants 30%, decrease skill damage dealt by Carrier Ants 40% for 1 round

Support

Carrier

Leptoglossus Phyllopus
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Amber Barrier

Amber Barrier

Pre-Combat 3 random enemy squads within

effective range: 5

Lv. 10: During battle, if any squad triggers Dodge, Attack and Defense +30% (stackable * 3). When 5 dodges are triggered, deals 180% damage

Lv. 20: During battle, if any squad triggers Dodge, Attack and Defense +50% (stackable * 3). When 5 dodges are triggered, deals 250% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Long Antennae

Long Antennae

Combat Its Squad + 1 Friendly Squad

effective range: 2

Lv. 1060% chance to increase Dodge Rate by 15% for 1 round

Lv. 20: 80% chance to increase Dodge Rate by 15% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Spinous Notum

Spinous Notum

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Venomous Sting

Venomous Sting

Pre-Combat 2 random enemy squads within

effective range: 5

Lv. 10: Deals 80% damage (+ Special Ant Level * 1%) and reduces their Healing Effect by 40%

Lv. 20: Deals 120% damage (+ Special Ant Level * 1%) and reduces their Healing Effect by 40%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Amber Barrier

Amber Barrier

Pre-Combat 3 random enemy squads within

effective range: 5

Lv. 10: During battle, if any squad triggers Dodge, Attack and Defense +30% (stackable * 3). When 5 dodges are triggered, deals 180% damage

Lv. 20: During battle, if any squad triggers Dodge, Attack and Defense +50% (stackable * 3). When 5 dodges are triggered, deals 250% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Long Antennae

Long Antennae

Combat Its Squad + 1 Friendly Squad

effective range: 2

Lv. 1060% chance to increase Dodge Rate by 15% for 1 round

Lv. 20: 80% chance to increase Dodge Rate by 15% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Spinous Notum

Spinous Notum

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Venomous Sting

Venomous Sting

Pre-Combat 2 random enemy squads within

effective range: 5

Lv. 10: Deals 80% damage (+ Special Ant Level * 1%) and reduces their Healing Effect by 40%

Lv. 20: Deals 120% damage (+ Special Ant Level * 1%) and reduces their Healing Effect by 40%

Melee

Carrier

Tricondyla Aptera
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Long Legs

Long Legs

Combat Its Squad

effective range: 5

Lv. 10: Damage taken reduced by 25%. When it takes damage, Dodge Rate +10% (stackable). After a successful dodge, clears stacks and deals 250% damage (+ Special Ant Level * 1%) to 1 enemy squad

Lv. 20: Damage taken reduced by 35%. When it takes damage, Dodge Rate +10% (stackable). After a successful dodge, clears stacks and deals 300% damage (+ Special Ant Level * 1%) to 1 enemy squad

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Battlefield Aid

Battlefield Aid

Combat 2 random friendly squads within

effective range: 2

Lv. 10: 70% chance to Heal with a healing ratio of 150% and increase their Attack and Defense by 20% for 1 round

Lv. 20: 70% chance to Heal with a healing ratio of 180% and increase their Attack and Defense by 50% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Crimson Joints

Crimson Joints

Command All squads in unit

Lv. 10: Health +32%

Lv. 20: Health +54%

Phantom Form

Phantom Form

Combat All Squads in Its Unit

effective range: 2

Lv. 10: For each dodge, 60% chance to increase Skill Damage by 10% and if require preparation, skills’ Crit Rate by 10%. Lasts 2 rounds (stackable)

Lv. 20: For each dodge, 70% chance to increase Skill Damage by 15% and if require preparation, skills’ Crit Rate by 15%. Lasts 2 rounds (stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Long Legs

Long Legs

Combat Its Squad

effective range: 5

Lv. 10: Damage taken reduced by 25%. When it takes damage, Dodge Rate +10% (stackable). After a successful dodge, clears stacks and deals 250% damage (+ Special Ant Level * 1%) to 1 enemy squad

Lv. 20: Damage taken reduced by 35%. When it takes damage, Dodge Rate +10% (stackable). After a successful dodge, clears stacks and deals 300% damage (+ Special Ant Level * 1%) to 1 enemy squad

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Battlefield Aid

Battlefield Aid

Combat 2 random friendly squads within

effective range: 2

Lv. 10: 70% chance to Heal with a healing ratio of 150% and increase their Attack and Defense by 20% for 1 round

Lv. 20: 70% chance to Heal with a healing ratio of 180% and increase their Attack and Defense by 50% for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +60, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +60, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Crimson Joints

Crimson Joints

Command All squads in unit

Lv. 10: Health +32%

Lv. 20: Health +54%

Phantom Form

Phantom Form

Combat All Squads in Its Unit

effective range: 2

Lv. 10: For each dodge, 60% chance to increase Skill Damage by 10% and if require preparation, skills’ Crit Rate by 10%. Lasts 2 rounds (stackable)

Lv. 20: For each dodge, 70% chance to increase Skill Damage by 15% and if require preparation, skills’ Crit Rate by 15%. Lasts 2 rounds (stackable)

Support

Guardian

Rock Bandit
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rage Rush

Rage Rush

Combat 1 random enemy squad within

effective range: 2

Lv. 1060% chance to deal 209% damage (+ Special Ant Level * 2.5%)

Lv. 20: 60% chance to deal 329% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Hugger Bite

Hugger Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 1040% chance to deal 180% damage (+ Special Ant Level * 2.5%) increase Guardian Ants’ damage to Shooter Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%) increase Guardian Ants’ damage to Shooter Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Flexible Combat

Flexible Combat

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only Guardian Ants in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Guardian Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Rage Rush

Rage Rush

Combat 1 random enemy squad within

effective range: 2

Lv. 1060% chance to deal 209% damage (+ Special Ant Level * 2.5%)

Lv. 20: 60% chance to deal 329% damage (+ Special Ant Level * 2.5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Hugger Bite

Hugger Bite

Combat 1 random enemy squad within

effective range: 2

Lv. 1040% chance to deal 180% damage (+ Special Ant Level * 2.5%) increase Guardian Ants’ damage to Shooter Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%) increase Guardian Ants’ damage to Shooter Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Flexible Combat

Flexible Combat

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only Guardian Ants in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Guardian Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Melee

Guardian

Guard General
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Lightning Blitzkrieg

Lightning Blitzkrieg

Combat 2 random enemy squads within

effective range: 2

Lv. 101 round preparation, 35% chance to deal 395% damage (+ Special Ant Level * 3%); reduces its squad Attack by 80% for 2 rounds

Lv. 20: 1 round preparation, 45% chance to deal 395% damage (+ Special Ant Level * 3%); reduces its squad Attack by 80% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Agile Movement

Agile Movement

Combat 2 random firendly squads within

effective range: 2

Lv. 10: 30% chance to reduce Damage Taken by 35% for 2 rounds

Lv. 20: 30% chance to reduce Damage Taken by 45% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Ultra Vision

Ultra Vision

Command All squads in unit

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Lightning Blitzkrieg

Lightning Blitzkrieg

Combat 2 random enemy squads within

effective range: 2

Lv. 10: In rounds 4, 5, 6: 70% chance to Silence for 1 rounds

Lv. 20: In rounds 4, 5 ,6: 80% chance to Silence for 1 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Lightning Blitzkrieg

Lightning Blitzkrieg

Combat 2 random enemy squads within

effective range: 2

Lv. 101 round preparation, 35% chance to deal 395% damage (+ Special Ant Level * 3%); reduces its squad Attack by 80% for 2 rounds

Lv. 20: 1 round preparation, 45% chance to deal 395% damage (+ Special Ant Level * 3%); reduces its squad Attack by 80% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Agile Movement

Agile Movement

Combat 2 random firendly squads within

effective range: 2

Lv. 10: 30% chance to reduce Damage Taken by 35% for 2 rounds

Lv. 20: 30% chance to reduce Damage Taken by 45% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +30, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Ultra Vision

Ultra Vision

Command All squads in unit

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Lightning Blitzkrieg

Lightning Blitzkrieg

Combat 2 random enemy squads within

effective range: 2

Lv. 10: In rounds 4, 5, 6: 70% chance to Silence for 1 rounds

Lv. 20: In rounds 4, 5 ,6: 80% chance to Silence for 1 rounds

Melee

Guardian

Black Cancer
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fluid Leech

Fluid Leech

Combat 1 random enemy squad within

effective range: 3

Lv. 10100% chance to deal 96% damage (+ Special Ant Level * 0.8%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 100% chance to deal 136% damage (+ Special Ant Level * 0.8%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Adamant Armor

Adamant Armor

Combat 1 random enemy squad within

effective range: 2

Lv. 1030% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces damage taken from Shooters by 30%

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces damage taken from Shooters by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Audacious Heart

Audacious Heart

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Guardian Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Guardian Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fluid Leech

Fluid Leech

Combat 1 random enemy squad within

effective range: 3

Lv. 10100% chance to deal 96% damage (+ Special Ant Level * 0.8%) and Exhaust them, reducing their damage by 20% for 1 round

Lv. 20: 100% chance to deal 136% damage (+ Special Ant Level * 0.8%) and Exhaust them, reducing their damage by 20% for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Adamant Armor

Adamant Armor

Combat 1 random enemy squad within

effective range: 2

Lv. 1030% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces damage taken from Shooters by 30%

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces damage taken from Shooters by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Audacious Heart

Audacious Heart

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Guardian Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Guardian Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Ranged

Guardian

Mimicry Master
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Mouthpiece Attack

Mouthpiece Attack

Combat 1 random enemy squad within

effective range: 5

Lv. 1045% chance to deal 255% damage (+ Special Ant Level * 5%)

Lv. 20: 55% chance to deal 255% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 4

Lv. 1030% chance to deal 284% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Lv. 20: 40% chance to deal 284% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Mimicry

Mimicry

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Swipe

Swipe

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 60% chance to deal 120% damage (+ Special Ant Level * 2%)

Lv. 201 round preparation, 60% chance to deal 170% damage (+ Special Ant Level * 2%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Mouthpiece Attack

Mouthpiece Attack

Combat 1 random enemy squad within

effective range: 5

Lv. 1045% chance to deal 255% damage (+ Special Ant Level * 5%)

Lv. 20: 55% chance to deal 255% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Suppressing Attack

Suppressing Attack

Combat 1 random enemy squad within

effective range: 4

Lv. 1030% chance to deal 284% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Lv. 20: 40% chance to deal 284% damage (+ Special Ant Level * 4%) and Suppress them, causing them unable to move for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Mimicry

Mimicry

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Swipe

Swipe

Combat 3 random enemy squads within

effective range: 5

Lv. 101 round preparation, 60% chance to deal 120% damage (+ Special Ant Level * 2%)

Lv. 201 round preparation, 60% chance to deal 170% damage (+ Special Ant Level * 2%)

Support

Guardian

Shield Warden
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Healing Power2

Healing Power

Combat 2 random enemy squad within

effective range: 2

Lv. 10: Heals with a healing ratio of 150%

Lv. 20: Heals with a healing ratio of 170%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Fight to Death

Fight To Death

Combat 1 random enemy squad within

effective range: 4

Lv. 1080% chance to deal 210% damage (+ Special Ant Level * 1%), 50% chance to Disarm them

Lv. 20: 80% chance to deal 250% damage (+ Special Ant Level * 1%), 50% chance to Disarm them

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hard Shell

Hard Shell

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Protection Posture

Protection Posture

Combat All Squads in Unit

Lv. 10: In first 4 rounds, reduces skill damage taken by 30%

Lv. 20: In first 4 rounds, reduces skill damage taken by 35%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Healing Power2

Healing Power

Combat 2 random enemy squad within

effective range: 2

Lv. 10: Heals with a healing ratio of 150%

Lv. 20: Heals with a healing ratio of 170%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Fight to Death

Fight To Death

Combat 1 random enemy squad within

effective range: 4

Lv. 1080% chance to deal 210% damage (+ Special Ant Level * 1%), 50% chance to Disarm them

Lv. 20: 80% chance to deal 250% damage (+ Special Ant Level * 1%), 50% chance to Disarm them

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hard Shell

Hard Shell

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Protection Posture

Protection Posture

Combat All Squads in Unit

Lv. 10: In first 4 rounds, reduces skill damage taken by 30%

Lv. 20: In first 4 rounds, reduces skill damage taken by 35%

Melee

Guardian

Jet Black
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Counter Attack

Counter Attack

Combat Its Squad

Lv. 10: On receiving a normal attack, 100% chance to deal 110% damage (+ Special Ant Level * 1%) to the attacker. For each counterattack, Attack +30%

Lv. 20: On receiving a normal attack, 100% chance to deal 140% damage (+ Special Ant Level * 1%) to the attacker. For each counterattack, Attack +40%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Self Adjusting

Self Adjusting

Combat Its Squad

Lv. 10: Reduces normal attack and skill damage taken by 25%; when power becomes half than at the start, Heals instantly with a Healing Ratio of 550%

Lv. 20: Reduces normal attack and skill damage taken by 30%; when power becomes half than at the start, Heals instantly with a Healing Ratio of 550%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Heartless Hunter

Heartless Hunter

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Carved Skin

Carved Skin

Combat All squads in Unit

Lv. 10: In first 3 rounds, reduces skill damage from enemy and friendly squads by 20%. Once it ends, Skill Damage +30%

Lv. 20: In first 3 rounds, reduces skill damage from enemy and friendly squads by 25%. Once it ends, Skill Damage +35%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Counter Attack

Counter Attack

Combat Its Squad

Lv. 10: On receiving a normal attack, 100% chance to deal 110% damage (+ Special Ant Level * 1%) to the attacker. For each counterattack, Attack +30%

Lv. 20: On receiving a normal attack, 100% chance to deal 140% damage (+ Special Ant Level * 1%) to the attacker. For each counterattack, Attack +40%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Self Adjusting

Self Adjusting

Combat Its Squad

Lv. 10: Reduces normal attack and skill damage taken by 25%; when power becomes half than at the start, Heals instantly with a Healing Ratio of 550%

Lv. 20: Reduces normal attack and skill damage taken by 30%; when power becomes half than at the start, Heals instantly with a Healing Ratio of 550%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Heartless Hunter

Heartless Hunter

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Carved Skin

Carved Skin

Combat All squads in Unit

Lv. 10: In first 3 rounds, reduces skill damage from enemy and friendly squads by 20%. Once it ends, Skill Damage +30%

Lv. 20: In first 3 rounds, reduces skill damage from enemy and friendly squads by 25%. Once it ends, Skill Damage +35%

Ranged

Guardian

Leaf Devourer
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Killing Double Hit

Killing Double Hit

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 80% chance to attack 3 times, dealing 120%, 240%, 480% damage respectively

Lv. 20: 1 round preparation, 80% chance to attack 3 times, dealing 140%, 280%, 560% damage respectively

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Burning Courage

Burning Courage

Combat All squads in Unit

Lv. 10: Skill Damage +10% (stackable once per round; max 80%)

Lv. 20: Skill Damage +12.5% (stackable once per round; max 100%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Sawtooth Plier

Sawtooth Plier

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random enemy squads within

effective range: 5

Lv. 10: Increases Attack by 10% and deals 100% damage (+ Special Ant Level * 2%)

Lv. 20: Increases Attack by 15% and deals 140% damage (+ Special Ant Level * 2%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Killing Double Hit

Killing Double Hit

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 80% chance to attack 3 times, dealing 120%, 240%, 480% damage respectively

Lv. 20: 1 round preparation, 80% chance to attack 3 times, dealing 140%, 280%, 560% damage respectively

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Burning Courage

Burning Courage

Combat All squads in Unit

Lv. 10: Skill Damage +10% (stackable once per round; max 80%)

Lv. 20: Skill Damage +12.5% (stackable once per round; max 100%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Sawtooth Plier

Sawtooth Plier

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random enemy squads within

effective range: 5

Lv. 10: Increases Attack by 10% and deals 100% damage (+ Special Ant Level * 2%)

Lv. 20: Increases Attack by 15% and deals 140% damage (+ Special Ant Level * 2%)

Melee

Guardian

Procryptocerus Adlerzi
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Comprehensive Defense

Comprehensive Defense

Pre-Combat Its Squad

effective range: 1

Lv. 10: In first 3 rounds, enters Strong Guard effect, unable to launch normal attacks but reducing damage taken by 50%

Lv. 20: In first 3 rounds, enters Strong Guard effect, unable to launch normal attacks but reducing damage taken by 60%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Savage Charge

Savage Charge

Combat 1 random enemy squad within

effective range: 3

Lv. 1050% chance to deal 220% damage (+ Special Ant Level * 1%) and Silence them for 1 round

Lv. 20: 60% chance to deal 220% damage (+ Special Ant Level * 1%) and Silence them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +40, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +40, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Spiked Body

Spiked Body

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Big Bite2

Big Bite

Combat 2 random enemy squads within

effective range: 3

Lv. 10: In round 2, 4, 6: deals 300% (+ Special Ant Level * 1%), if target is under control, damage taken increased by 30% for 2 rounds

Lv. 20: In round 2, 4, 6: deals 375% (+ Special Ant Level * 1%), if target is under control, damage taken increased by 40% for 2 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Comprehensive Defense

Comprehensive Defense

Pre-Combat Its Squad

effective range: 1

Lv. 10: In first 3 rounds, enters Strong Guard effect, unable to launch normal attacks but reducing damage taken by 50%

Lv. 20: In first 3 rounds, enters Strong Guard effect, unable to launch normal attacks but reducing damage taken by 60%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Savage Charge

Savage Charge

Combat 1 random enemy squad within

effective range: 3

Lv. 1050% chance to deal 220% damage (+ Special Ant Level * 1%) and Silence them for 1 round

Lv. 20: 60% chance to deal 220% damage (+ Special Ant Level * 1%) and Silence them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +40, Health +22%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Combat Speed +40, Health +39%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Spiked Body

Spiked Body

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Big Bite2

Big Bite

Combat 2 random enemy squads within

effective range: 3

Lv. 10: In round 2, 4, 6: deals 300% (+ Special Ant Level * 1%), if target is under control, damage taken increased by 30% for 2 rounds

Lv. 20: In round 2, 4, 6: deals 375% (+ Special Ant Level * 1%), if target is under control, damage taken increased by 40% for 2 rounds

Ranged

Guardian

Hairy Panther
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Rampage Strike

Rampage Strike

Combat Highest Power Enemy Squad within

effective range: 5

Lv. 1050% chance to deal 350% damage (+ Special Ant Level * 1%) and 50% chance to Suppress for 1 round

Lv. 20: 50% chance to deal 350% damage (+ Special Ant Level * 1%) and 60% chance to Suppress for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Fury Swipe

Fury Swipe

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 1, 3, 57: 60% chance deal 250% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 1, 3, 57: 60% chance deal 350% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Bright Coloration

Bright Coloration

Command All squads in unit

Lv. 10: Attack +48%

Lv. 20: Attack +80%

Fierce Nature

Fierce Nature

Combat 1 random enemy squad within

effective range: 5

Lv. 10: Deals 250% damage (+ Special Ant Level * 1%) per round. If target is under control, increases to 350% damage (+ Special Ant Level * 1%)

Lv. 20: Deals 350% damage (+ Special Ant Level * 1%) per round. If target is under control, increases to 450% damage (+ Special Ant Level * 1%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Rampage Strike

Rampage Strike

Combat Highest Power Enemy Squad within

effective range: 5

Lv. 1050% chance to deal 350% damage (+ Special Ant Level * 1%) and 50% chance to Suppress for 1 round

Lv. 20: 50% chance to deal 350% damage (+ Special Ant Level * 1%) and 60% chance to Suppress for 1 round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Fury Swipe

Fury Swipe

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 1, 3, 57: 60% chance deal 250% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 1, 3, 57: 60% chance deal 350% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Bright Coloration

Bright Coloration

Command All squads in unit

Lv. 10: Attack +48%

Lv. 20: Attack +80%

Fierce Nature

Fierce Nature

Combat 1 random enemy squad within

effective range: 5

Lv. 10: Deals 250% damage (+ Special Ant Level * 1%) per round. If target is under control, increases to 350% damage (+ Special Ant Level * 1%)

Lv. 20: Deals 350% damage (+ Special Ant Level * 1%) per round. If target is under control, increases to 450% damage (+ Special Ant Level * 1%)

Melee

Guardian

Meranoplus Bicolor
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Plush Back Armor

Plush Back Armor

Combat Its Squad

Lv. 10: In rounds 2, 46, 8: reduces damage taken by 20% and when taking skill damage, 70% chance to Heal with a Healing Ratio of 170%

Lv. 20: In rounds 2, 46, 8: reduces damage taken by 30% and when taking skill damage, 70% chance to Heal with a Healing Ratio of 220%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Toxic Thorn

Toxic Thorn

Combat 1 random enemy squad within

effective range: 5

Lv. 1050% chance to deal 380% damage (+ Special Ant Level * 1%) and Confuse them for 1 round

Lv. 20: 70% chance to deal 450% damage (+ Special Ant Level * 1%) and Confuse them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +40, Health +26%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +40, Health +45%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Strong Physique

Strong Physique

Command All squads in unit

Lv. 10: Health +26%

Lv. 20: Health +45%

Buffer Barrier

Buffer Barrier

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: Once per round, Defense +20% and Received Healing Effect +7.5% (stackable)

Lv. 20: Once per round, Defense +50% and Received Healing Effect +7.5% (stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Plush Back Armor

Plush Back Armor

Combat Its Squad

Lv. 10: In rounds 2, 46, 8: reduces damage taken by 20% and when taking skill damage, 70% chance to Heal with a Healing Ratio of 170%

Lv. 20: In rounds 2, 46, 8: reduces damage taken by 30% and when taking skill damage, 70% chance to Heal with a Healing Ratio of 220%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Toxic Thorn

Toxic Thorn

Combat 1 random enemy squad within

effective range: 5

Lv. 1050% chance to deal 380% damage (+ Special Ant Level * 1%) and Confuse them for 1 round

Lv. 20: 70% chance to deal 450% damage (+ Special Ant Level * 1%) and Confuse them for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +40, Health +26%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +40, Health +45%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Strong Physique

Strong Physique

Command All squads in unit

Lv. 10: Health +26%

Lv. 20: Health +45%

Buffer Barrier

Buffer Barrier

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: Once per round, Defense +20% and Received Healing Effect +7.5% (stackable)

Lv. 20: Once per round, Defense +50% and Received Healing Effect +7.5% (stackable)

Support

Guardian

Meranoplus Castaneus
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Scarlet Fury

Scarlet Fury

Combat All squads in combat within

effective range: 5

Lv. 10100% chance to deal 70% damage (+ Special Ant Level * 1%) and all our squads suffer 20% of the damage

Lv. 20: 100% chance to deal 110% damage (+ Special Ant Level * 1%) and all our squads suffer 20% of the damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Bloody Shield

Bloody Shield

Combat 1 random friendly squad within

effective range: 5

Lv. 10: During battle, when any Guardian Squad receive damage 9 times, a Squad gains a Shield, making it immune to next damage and deals 350% damage to the attacker. Effect is reset upon release

Lv. 20: During battle, when any Guardian Squad receive damage 9 times, a Squad gains a Shield, making it immune to next damage and deals 450%. Effect is reset upon release damage to the attacker

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Physical Improvement

Physical Improvement

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Healing with Love

Healing With Love

Combat 2 random friendly squads within

effective range: 5

Lv. 10: 80% chance to Heal with a Healing Ratio of 150%, reduces next skill damagre received by 15%

Lv. 20: 80% chance to Heal with a Healing Ratio of 180%, reduces next skill damagre received by 25%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Scarlet Fury

Scarlet Fury

Combat All squads in combat within

effective range: 5

Lv. 10100% chance to deal 70% damage (+ Special Ant Level * 1%) and all our squads suffer 20% of the damage

Lv. 20: 100% chance to deal 110% damage (+ Special Ant Level * 1%) and all our squads suffer 20% of the damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Bloody Shield

Bloody Shield

Combat 1 random friendly squad within

effective range: 5

Lv. 10: During battle, when any Guardian Squad receive damage 9 times, a Squad gains a Shield, making it immune to next damage and deals 350% damage to the attacker. Effect is reset upon release

Lv. 20: During battle, when any Guardian Squad receive damage 9 times, a Squad gains a Shield, making it immune to next damage and deals 450%. Effect is reset upon release damage to the attacker

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Physical Improvement

Physical Improvement

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Healing with Love

Healing With Love

Combat 2 random friendly squads within

effective range: 5

Lv. 10: 80% chance to Heal with a Healing Ratio of 150%, reduces next skill damagre received by 15%

Lv. 20: 80% chance to Heal with a Healing Ratio of 180%, reduces next skill damagre received by 25%

Ranged

Guardian

Dark Hercules
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fatal Bite

Fatal Bite

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 40% chance to attack 6 times, dealing 112% damage (+ Special Ant Level * 1%)

Lv. 20: 1 round preparation, 40% chance to attack 6 times, dealing 172% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Strong Guard

Strong Guard

Status Its Squad

Lv. 10: Damage Reduced by 45%

Lv. 20: Damage Reduced by 55%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Fearless

Fearless

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Burning Courage

Burning Courage

Status All squads in Unit

Lv. 10: Damage increased by 5% (stackable)

Lv. 20: Damage increased by 10% (stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Fatal Bite

Fatal Bite

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 40% chance to attack 6 times, dealing 112% damage (+ Special Ant Level * 1%)

Lv. 20: 1 round preparation, 40% chance to attack 6 times, dealing 172% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Strong Guard

Strong Guard

Status Its Squad

Lv. 10: Damage Reduced by 45%

Lv. 20: Damage Reduced by 55%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Fearless

Fearless

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Burning Courage

Burning Courage

Status All squads in Unit

Lv. 10: Damage increased by 5% (stackable)

Lv. 20: Damage increased by 10% (stackable)

Ranged

Guardian

Proatta
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Knockback

Knockback

Combat 2 random enemy squad within

effective range: 4

Lv. 1055% chance to deal 145% damage (+ Special Ant Level * 1%), 70% chance to Dodge next incoming damage

Lv. 20: 55% chance to deal 225% damage (+ Special Ant Level * 1%), 70% chance to Dodge next incoming damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Lightning Blitzkrieg

Lightning Blitzkrieg

Combat 2 random enemy squads within

effective range: 2

Lv. 10: In rounds 4, 5, 6: 70% chance to Silence for 1 rounds

Lv. 20: In rounds 4, 5 ,6: 80% chance to Silence for 1 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Mysterious Coloration

Mysterious Coloration

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Horror Hunter

Horror Hunter

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In round 2, 4, 6: deals 135% (+ Special Ant Level * 1.5%), if target is Shooter, damage rate will be doubled

Lv. 20: In round 2, 4, 6: deals 195% (+ Special Ant Level * 1.5%), if target is Shooter, damage rate will be doubled

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Knockback

Knockback

Combat 2 random enemy squad within

effective range: 4

Lv. 1055% chance to deal 145% damage (+ Special Ant Level * 1%), 70% chance to Dodge next incoming damage

Lv. 20: 55% chance to deal 225% damage (+ Special Ant Level * 1%), 70% chance to Dodge next incoming damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +65%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +65%

Disabling Combo

Disabling Combos

Combat 1 random enemy squad within

effective range: 5

Lv. 1065% chance to attack 3 times, dealing 82% damage (+ Special Ant Level * 0.6%), if it hits the back line, reduces the skill damage of their next skill by 30%

Lv. 20: 65% chance to attack 3 times, dealing 112% damage (+ Special Ant Level * 0.6%), if it hits the back line, reduces the skill damage of their next skill by 30%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Mysterious Coloration

Mysterious Coloration

Command All squads in unit

Lv. 10: Health +15%

Lv. 20: Health +25%

Horror Hunter

Horror Hunter

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In round 2, 4, 6: deals 135% (+ Special Ant Level * 1.5%), if target is Shooter, damage rate will be doubled

Lv. 20: In round 2, 4, 6: deals 195% (+ Special Ant Level * 1.5%), if target is Shooter, damage rate will be doubled

Melee

Guardian

Pheidole Nietneri
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Bounce Back

Bounce Back

Combat 3 random enemy squads within

effective range: 3

Lv. 10: During battle, upon taking damage, Attack +16% (stackable * 10). In the 3rd round, according to stacks, deals between 330% – 480% damage

Lv. 20: During battle, upon taking damage, Attack +35% (stackable * 10). In the 3rd round, according to stacks, deals between 700% – 850% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Gladiator Skills

Gladiator Skills

Combat 1 random enemy squad within

effective range: 5

Lv. 1060% chance to deal 190% damage (+ Special Ant Level * 1%), converts 25% of damage dealt into squad power

Lv. 20: 70% chance to deal 190% damage (+ Special Ant Level * 1%), converts 25% of damage dealt into squad power

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, Damage to Nodes and Fortresses +15%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, Damage to Nodes and Fortresses +25%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Giant Power

Giant Power

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Strong Shell

Strong Shell

Combat Its Squad

Lv. 10: With only Guardian Ants in Unit, after beginning the battle, Defense +100% and 40% chance to reduce damage taken by 50%

Lv. 20: With only Guardian Ants in Unit, after beginning the battle, Defense +100% and 40% chance to reduce damage taken by 60%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Bounce Back

Bounce Back

Combat 3 random enemy squads within

effective range: 3

Lv. 10: During battle, upon taking damage, Attack +16% (stackable * 10). In the 3rd round, according to stacks, deals between 330% – 480% damage

Lv. 20: During battle, upon taking damage, Attack +35% (stackable * 10). In the 3rd round, according to stacks, deals between 700% – 850% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Gladiator Skills

Gladiator Skills

Combat 1 random enemy squad within

effective range: 5

Lv. 1060% chance to deal 190% damage (+ Special Ant Level * 1%), converts 25% of damage dealt into squad power

Lv. 20: 70% chance to deal 190% damage (+ Special Ant Level * 1%), converts 25% of damage dealt into squad power

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, Damage to Nodes and Fortresses +15%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, Damage to Nodes and Fortresses +25%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Giant Power

Giant Power

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Strong Shell

Strong Shell

Combat Its Squad

Lv. 10: With only Guardian Ants in Unit, after beginning the battle, Defense +100% and 40% chance to reduce damage taken by 50%

Lv. 20: With only Guardian Ants in Unit, after beginning the battle, Defense +100% and 40% chance to reduce damage taken by 60%

Ranged

Guardian

Atta Sexdens
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Defensive Offence

Defensive Offence

Pre-Combat Its Squad

effective range: 1

Lv. 10: Skill Damage +35%, after releasing Combat Skill, 60% chance to Shield that makes it immune to next damage.

Lv. 20: Skill Damage +45%, after releasing Combat Skill, 60% chance to Shield that makes it immune to next damage.

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Jaw Raid

Jaw Raid

Combat 1 random enemy squad within

effective range: 5

Lv. 1070% chance to deal 400% damage (+ Special Ant Level * 1%); Defense +50% for 2 rounds (stackable)

Lv. 20: 80% chance to deal 400% damage (+ Special Ant Level * 1%); Defense +70% for 2 rounds (stackable)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Heroic Brave

Heroic Brave

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Thorn Assault

Thorn Assault

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In first 3 rounds, convert 10% Defense into Attack; deals 400% damage (+ Special Ant Level * 1%); Shooter squads enter Splash status with damage ratio 100

Lv. 20: In first 3 rounds, convert 10% Defense into Attack; deals 500% damage (+ Special Ant Level * 1%); Shooter squads enter Splash status with damage ratio 100%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Defensive Offence

Defensive Offence

Pre-Combat Its Squad

effective range: 1

Lv. 10: Skill Damage +35%, after releasing Combat Skill, 60% chance to Shield that makes it immune to next damage.

Lv. 20: Skill Damage +45%, after releasing Combat Skill, 60% chance to Shield that makes it immune to next damage.

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Jaw Raid

Jaw Raid

Combat 1 random enemy squad within

effective range: 5

Lv. 1070% chance to deal 400% damage (+ Special Ant Level * 1%); Defense +50% for 2 rounds (stackable)

Lv. 20: 80% chance to deal 400% damage (+ Special Ant Level * 1%); Defense +70% for 2 rounds (stackable)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Heroic Brave

Heroic Brave

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Thorn Assault

Thorn Assault

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In first 3 rounds, convert 10% Defense into Attack; deals 400% damage (+ Special Ant Level * 1%); Shooter squads enter Splash status with damage ratio 100

Lv. 20: In first 3 rounds, convert 10% Defense into Attack; deals 500% damage (+ Special Ant Level * 1%); Shooter squads enter Splash status with damage ratio 100%

Melee

Guardian

Black Knight
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Vengeful Counterattack

Vengeful Counterattack

Combat Its Squad

Lv. 10: In first round, damage taken reduced by 36%, decreasing 3% on taking damage. When it reaches 0%, deals 600% damage (+ Special Ant Level * 1%) to all squads

Lv. 20: In first round, damage taken reduced by 45%, decreasing 3% on taking damage. When it reaches 0%, deals 800% damage (+ Special Ant Level * 1%) to all squads

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Black Armor Mars

Black Armor Mars

Combat 2 friendly squads within

effective range: 5

Lv. 1050% chance to trigger chance of skills by 5%, damage rate of the next damage skill increased by 120% (stackable for 2 rounds)

Lv. 20: 60% chance to trigger chance of skills by 5%, damage rate of the next damage skill increased by 150% (stackable for 2 rounds)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +40, Health +26%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +40, Health +45%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Prickly Armor

Prickly Armor

Command All squads in unit

Lv. 10: Health +26%

Lv. 20: Health +45%

Dark Spike Assault

Dark Spike Assault

Combat All Squads in Unit

effective range: 5

Lv. 10: Critical Damage Resistance +20%. When a Combat Skill is released 5 times, 50% chance to Silence and 25% chance to Disarm (independently) for 1 round

Lv. 20: Critical Damage Resistance +25%. When a Combat Skill is released 5 times, 60% chance to Silence and 30% chance to Disarm (independently) for 1 round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Vengeful Counterattack

Vengeful Counterattack

Combat Its Squad

Lv. 10: In first round, damage taken reduced by 36%, decreasing 3% on taking damage. When it reaches 0%, deals 600% damage (+ Special Ant Level * 1%) to all squads

Lv. 20: In first round, damage taken reduced by 45%, decreasing 3% on taking damage. When it reaches 0%, deals 800% damage (+ Special Ant Level * 1%) to all squads

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Black Armor Mars

Black Armor Mars

Combat 2 friendly squads within

effective range: 5

Lv. 1050% chance to trigger chance of skills by 5%, damage rate of the next damage skill increased by 120% (stackable for 2 rounds)

Lv. 20: 60% chance to trigger chance of skills by 5%, damage rate of the next damage skill increased by 150% (stackable for 2 rounds)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +40, Health +26%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Combat Speed +40, Health +45%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Prickly Armor

Prickly Armor

Command All squads in unit

Lv. 10: Health +26%

Lv. 20: Health +45%

Dark Spike Assault

Dark Spike Assault

Combat All Squads in Unit

effective range: 5

Lv. 10: Critical Damage Resistance +20%. When a Combat Skill is released 5 times, 50% chance to Silence and 25% chance to Disarm (independently) for 1 round

Lv. 20: Critical Damage Resistance +25%. When a Combat Skill is released 5 times, 60% chance to Silence and 30% chance to Disarm (independently) for 1 round

Ranged

Guardian

Iron Elephant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Reckless Charge

Reckless Charge

Combat 2 random enemy squads within

effective range: 5

Lv. 1050% chance. Squad Damage –20%. Deals 260% damage (guaranteed critical hit and deals +30% damage to Shooters)

Lv. 20: 50% chance. Squad Damage –20%. Deals 320% damage (guaranteed critical hit and deals +30% damage to Shooters)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Charged Blow

Charged Blow

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 46: 80% chance to deal 420% damage (+ Special Ant Level * 1%) and 40% chance to Silence for 1 rounds

Lv. 20: In rounds 2, 46: 80% chance to deal 540% damage (+ Special Ant Level * 1%) and 50% chance to Silence for 1 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Iron Mouthparts

Iron Mouthparts

Command All squads in unit

Lv. 10: Attack +75%

Lv. 20: Attack +120%

Valiant Stance

Valiant Stance

Pre-Combat Its Squad

Lv. 10: During battle, deals 15% more damage. For each buff received, Skill Damage +5%, Skill Damage Reduction +5% and Healing Received +5% (stackable * 4, lasts all battle)

Lv. 20: During battle, deals 25% more damage. For each buff received, Skill Damage +8%, Skill Damage Reduction +8% and Healing Received +8% (stackable * 4, lasts all battle)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Reckless Charge

Reckless Charge

Combat 2 random enemy squads within

effective range: 5

Lv. 1050% chance. Squad Damage –20%. Deals 260% damage (guaranteed critical hit and deals +30% damage to Shooters)

Lv. 20: 50% chance. Squad Damage –20%. Deals 320% damage (guaranteed critical hit and deals +30% damage to Shooters)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Charged Blow

Charged Blow

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 46: 80% chance to deal 420% damage (+ Special Ant Level * 1%) and 40% chance to Silence for 1 rounds

Lv. 20: In rounds 2, 46: 80% chance to deal 540% damage (+ Special Ant Level * 1%) and 50% chance to Silence for 1 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Iron Mouthparts

Iron Mouthparts

Command All squads in unit

Lv. 10: Attack +75%

Lv. 20: Attack +120%

Valiant Stance

Valiant Stance

Pre-Combat Its Squad

Lv. 10: During battle, deals 15% more damage. For each buff received, Skill Damage +5%, Skill Damage Reduction +5% and Healing Received +5% (stackable * 4, lasts all battle)

Lv. 20: During battle, deals 25% more damage. For each buff received, Skill Damage +8%, Skill Damage Reduction +8% and Healing Received +8% (stackable * 4, lasts all battle)

Ranged

Shooter

Acid General
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Weakness Raid

Weakness Raid

Combat Lowest Power Enemy Squad Within

effective range: 5

Lv. 101 round preparation, 50% chance to deal 441% damage (+ Special Ant Level * 4%)

Lv. 201 round preparation, 55% chance to deal 441% damage (+ Special Ant Level * 4%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Hyper Attack

Hyper Attack

Combat 2 random enemy squads within

effective range: 4

Lv. 10: 50% chance to deal 86% damage (+ Special Ant Level * 1%) and increases its damage by 30% for 2 rounds

Lv. 20: 50% chance to deal 126% damage (+ Special Ant Level * 1%) and increases its damage by 50% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Damage +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +20%, Damage +20%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Poisonous Acid

Poisonous Acid

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Deadly Strike

Deadly Strike

Combat Lowest Power Enemy Squad Within

effective range: 5

Lv. 10: 40% chance to deal 269% damage (+ Special Ant Level * 2.5%) and increases their damage taken by 18% for 2 rounds

Lv. 20: 50% chance to deal 269% damage (+ Special Ant Level * 2.5%) and increases their damage taken by 28% for 2 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Weakness Raid

Weakness Raid

Combat Lowest Power Enemy Squad Within

effective range: 5

Lv. 101 round preparation, 50% chance to deal 441% damage (+ Special Ant Level * 4%)

Lv. 201 round preparation, 55% chance to deal 441% damage (+ Special Ant Level * 4%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +35%

Lv. 20: Defense +70%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Hyper Attack

Hyper Attack

Combat 2 random enemy squads within

effective range: 4

Lv. 10: 50% chance to deal 86% damage (+ Special Ant Level * 1%) and increases its damage by 30% for 2 rounds

Lv. 20: 50% chance to deal 126% damage (+ Special Ant Level * 1%) and increases its damage by 50% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +10%, Damage +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +20%, Damage +20%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Poisonous Acid

Poisonous Acid

Command All squads in unit

Lv. 10: Attack +35%

Lv. 20: Attack +70%

Deadly Strike

Deadly Strike

Combat Lowest Power Enemy Squad Within

effective range: 5

Lv. 10: 40% chance to deal 269% damage (+ Special Ant Level * 2.5%) and increases their damage taken by 18% for 2 rounds

Lv. 20: 50% chance to deal 269% damage (+ Special Ant Level * 2.5%) and increases their damage taken by 28% for 2 rounds

Melee

Shooter

Banshee Velvet
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Super Toxin

Super Toxin

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 396% damage (+ Special Ant Level * 5%)

Lv. 20: 40% chance to deal 396% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Vivid Color

Vivid Color

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 180% damage (+ Special Ant Level * 2.5%) and increases Shooter Ants’ damage to Carrier Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%) and increases Shooter Ants’ damage to Carrier Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Empowered Toxin

Empowered Toxin

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only ShooterAnts in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Shooter Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Super Toxin

Super Toxin

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 396% damage (+ Special Ant Level * 5%)

Lv. 20: 40% chance to deal 396% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Vivid Color

Vivid Color

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 40% chance to deal 180% damage (+ Special Ant Level * 2.5%) and increases Shooter Ants’ damage to Carrier Ants by 50% for 2 rounds

Lv. 20: 40% chance to deal 280% damage (+ Special Ant Level * 2.5%) and increases Shooter Ants’ damage to Carrier Ants by 100% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Combat Speed +20, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Empowered Toxin

Empowered Toxin

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Combat 2 random friendly squads within

effective range

Lv. 10: With only ShooterAnts in Unit, from the 5th round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Shooter Ants in Unit, from the 5th round, increase Combat Skill damage by 120% for 4 rounds

Ranged

Shooter

Reap Master
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 4

Lv. 10: 40% chance to deal 308% damage (+ Special Ant Level * 5%)

Lv. 20: 50% chance to deal 308% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Thrill of The Hunt

Thrill of The Hunt

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 30% chance to deal 316.5% damage (+ Special Ant Level * 5%) and Suppress them for 2 rounds

Lv. 20: 1 round preparation, 40% chance to deal 316.5% damage (+ Special Ant Level * 5%) and Suppress them for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Spot on Strike

Spot-on Strike

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Grievous Bite

Grievous Bite

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 57: 45% chance to deal 250% damage (+ Special Ant Level * 4%)

Lv. 20: In rounds 2, 57: 50% chance to deal 250% damage (+ Special Ant Level * 4%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Big Bite

Big Bite

Combat 1 random enemy squad within

effective range: 4

Lv. 10: 40% chance to deal 308% damage (+ Special Ant Level * 5%)

Lv. 20: 50% chance to deal 308% damage (+ Special Ant Level * 5%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Thrill of The Hunt

Thrill of The Hunt

Combat 1 random enemy squad within

effective range: 5

Lv. 101 round preparation, 30% chance to deal 316.5% damage (+ Special Ant Level * 5%) and Suppress them for 2 rounds

Lv. 20: 1 round preparation, 40% chance to deal 316.5% damage (+ Special Ant Level * 5%) and Suppress them for 2 rounds

Spot on Strike

Spot-on Strike

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Spot on Strike

Spot-on Strike

Command All squads in unit

Lv. 10: March Speed +50% and Attack +30%

Lv. 20: March Speed +80% and Attack +50%

Grievous Bite

Grievous Bite

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 2, 57: 45% chance to deal 250% damage (+ Special Ant Level * 4%)

Lv. 20: In rounds 2, 57: 50% chance to deal 250% damage (+ Special Ant Level * 4%)

Melee

Shooter

Predator
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Bloody Battle

Bloody Battle

Combat Its Squad

Lv. 10: When in Front Line, reduces normal attack and skill damage taken by 25%. Increases Back Line Attack by 100%

Lv. 20: When in Front Line, reduces normal attack and skill damage taken by 30%. Increases Back Line Attack by 125%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Menace

Menace

Combat 1 random enemy squad within

effective range: 2

Lv. 10: After a normal attack, 70% chance to deal 200% damage (+ Special Ant Level * 1%) and reduces their next skill damage by 30%

Lv. 20: After a normal attack, 70% chance to deal 250% damage (+ Special Ant Level * 1%) and reduces their next skill damage by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Predatory Instinct

Predatory Instinct

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Flexible Robbery

Flexible Robbery

Combat 2 random friendly squads within

effective range: 2

Lv. 10: In first 3 rounds, reduces Shooters skill damage taken by 30%; before the effect ends, Heals its squad with a Healing Ratio of 450%

Lv. 20: In first 3 rounds, reduces Shooters skill damage taken by 40%; before the effect ends, Heals its squad with a Healing Ratio of 550%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Bloody Battle

Bloody Battle

Combat Its Squad

Lv. 10: When in Front Line, reduces normal attack and skill damage taken by 25%. Increases Back Line Attack by 100%

Lv. 20: When in Front Line, reduces normal attack and skill damage taken by 30%. Increases Back Line Attack by 125%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Menace

Menace

Combat 1 random enemy squad within

effective range: 2

Lv. 10: After a normal attack, 70% chance to deal 200% damage (+ Special Ant Level * 1%) and reduces their next skill damage by 30%

Lv. 20: After a normal attack, 70% chance to deal 250% damage (+ Special Ant Level * 1%) and reduces their next skill damage by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Predatory Instinct

Predatory Instinct

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Flexible Robbery

Flexible Robbery

Combat 2 random friendly squads within

effective range: 2

Lv. 10: In first 3 rounds, reduces Shooters skill damage taken by 30%; before the effect ends, Heals its squad with a Healing Ratio of 450%

Lv. 20: In first 3 rounds, reduces Shooters skill damage taken by 40%; before the effect ends, Heals its squad with a Healing Ratio of 550%

Support

Shooter

Nimble Tree Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Agility

Agility

Combat All Squads in Unit

Lv. 10: When battle starts, squad Combat Speed +100. Shooter squads Soldier Ants’ Damage +80% during all battle

Lv. 20: When battle starts, squad Combat Speed +150. Shooter squads Soldier Ants’ Damage +120% during all battle

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Piercing Chase

Piercing Chase

Combat Enemy's Front Line

effective range: 4

Lv. 10: After normal attack, 70% chance to deal 250% damage (+ Special Ant Level * 1%) and increases their damage taken by 30%

Lv. 20: After normal attack, 70% chance to deal 300% damage (+ Special Ant Level * 1%) and increases their damage taken by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hiding Shadows

Hiding Shadows

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Deft Footwork

Deft Footwork

Combat 2 random friendly squads within

effective range: 2

Lv. 10: 60% chance to allow a normal attack one more time for 1 round

Lv. 20: 70% chance to allow a normal attack one more time for 1 round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Agility

Agility

Combat All Squads in Unit

Lv. 10: When battle starts, squad Combat Speed +100. Shooter squads Soldier Ants’ Damage +80% during all battle

Lv. 20: When battle starts, squad Combat Speed +150. Shooter squads Soldier Ants’ Damage +120% during all battle

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Piercing Chase

Piercing Chase

Combat Enemy's Front Line

effective range: 4

Lv. 10: After normal attack, 70% chance to deal 250% damage (+ Special Ant Level * 1%) and increases their damage taken by 30%

Lv. 20: After normal attack, 70% chance to deal 300% damage (+ Special Ant Level * 1%) and increases their damage taken by 40%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Hiding Shadows

Hiding Shadows

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Deft Footwork

Deft Footwork

Combat 2 random friendly squads within

effective range: 2

Lv. 10: 60% chance to allow a normal attack one more time for 1 round

Lv. 20: 70% chance to allow a normal attack one more time for 1 round

Ranged

Shooter

Wise Berserker
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Cruel Strike

Cruel Strike

Combat Enemy's Front Line

effective range: 5

Lv. 10: After normal attack, 60% chance to deal 300% damage (+ Special Ant Level * 1%)

Lv. 20: After normal attack, 60% chance to deal 350% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Continuous Bite

Contrinuous Bite

Combat 2 randome enemy squads within

effective range: 5

Lv. 10: After normal attack, 60% chance to deal 250% damage (+ Special Ant Level * 1%)

Lv. 20: After normal attack, 60% chance to deal 300% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Ferocious Pliers

Ferocious Pliers

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Battle Memory

Battle Memory

Status Its Squad

Lv. 10: Normal Attack and Skill Damage +50

Lv. 20: Normal Attack and Skill Damage +75%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Cruel Strike

Cruel Strike

Combat Enemy's Front Line

effective range: 5

Lv. 10: After normal attack, 60% chance to deal 300% damage (+ Special Ant Level * 1%)

Lv. 20: After normal attack, 60% chance to deal 350% damage (+ Special Ant Level * 1%)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Continuous Bite

Contrinuous Bite

Combat 2 randome enemy squads within

effective range: 5

Lv. 10: After normal attack, 60% chance to deal 250% damage (+ Special Ant Level * 1%)

Lv. 20: After normal attack, 60% chance to deal 300% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Ferocious Pliers

Ferocious Pliers

Command All squads in unit

Lv. 10: Attack +43%

Lv. 20: Attack +73%

Battle Memory

Battle Memory

Status Its Squad

Lv. 10: Normal Attack and Skill Damage +50

Lv. 20: Normal Attack and Skill Damage +75%

Melee

Shooter

Dolichoderus Bispinosus
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Immediate Support

Immediate Support

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: In first 3 rounds, Attack +80% and Soldier Ants’ Damage +100%

Lv. 20: In first 3 rounds, Attack +100% and Soldier Ants’ Damage +125%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Agile Attack

Agile Attack

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: In first 3 rounds, 75% chance to enter Splash status and normal attacks will deal 100% damage to 2 enemy squads

Lv. 20: In first 3 rounds, 90% chance to enter Splash status and normal attacks will deal 100% damage to 2 enemy squads

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Golden Fluff

Golden Fluff

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Extra Damage

Extra Damage

Pre-Combat Our Front Line

effective range: 5

Lv. 10: In first 3 rounds, enters Counterattack status, when receiving a normal attack, 100% chance to deal 180% damage (+ Special Ant Level * 1) to the attacker

Lv. 20: In first 3 rounds, enters Counterattack status, when receiving a normal attack, 100% chance to deal 240% damage (+ Special Ant Level * 1) to the attacker

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Immediate Support

Immediate Support

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: In first 3 rounds, Attack +80% and Soldier Ants’ Damage +100%

Lv. 20: In first 3 rounds, Attack +100% and Soldier Ants’ Damage +125%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Agile Attack

Agile Attack

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: In first 3 rounds, 75% chance to enter Splash status and normal attacks will deal 100% damage to 2 enemy squads

Lv. 20: In first 3 rounds, 90% chance to enter Splash status and normal attacks will deal 100% damage to 2 enemy squads

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Golden Fluff

Golden Fluff

Command All squads in unit

Lv. 10: Health +20%

Lv. 20: Health +35%

Extra Damage

Extra Damage

Pre-Combat Our Front Line

effective range: 5

Lv. 10: In first 3 rounds, enters Counterattack status, when receiving a normal attack, 100% chance to deal 180% damage (+ Special Ant Level * 1) to the attacker

Lv. 20: In first 3 rounds, enters Counterattack status, when receiving a normal attack, 100% chance to deal 240% damage (+ Special Ant Level * 1) to the attacker

Support

Shooter

Weaver Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Acid Assault

Acid Assault

Combat 2 random firendly squads within

effective range: 2

Lv. 10: 70% chance to trigger. Removes negative status and increases Defense and Health by 40% for 2 rounds

Lv. 20: 85% chance to trigger. Removes negative status and increases Defense and Health by 40% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Fiery Thrash

Fiery Thrash

Combat 2 random firendly squads within

effective range: 2

Lv. 10: In first 3 rounds, 2 Shooter squads Combat Speed +60 and 100% chance to enter Double Hit status, gaining another Normal Attack

Lv. 20: In first 3 rounds, 2 Shooter squads Combat Speed +90 and 100% chance to enter Double Hit status, gaining another Normal Attack

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Giant Foot

Giant Foot

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Tactical Counterattack

Tactical Counterattack

Pre-Combat 2 random enemy squads within

effective range: 4

Lv. 10: Each time they take damage, next damage will increase by 15% (stackable up to 60%)

Lv. 20: Each time they take damage, next damage will increase by 20% (stackable up to 80%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Acid Assault

Acid Assault

Combat 2 random firendly squads within

effective range: 2

Lv. 10: 70% chance to trigger. Removes negative status and increases Defense and Health by 40% for 2 rounds

Lv. 20: 85% chance to trigger. Removes negative status and increases Defense and Health by 40% for 2 rounds

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Fiery Thrash

Fiery Thrash

Combat 2 random firendly squads within

effective range: 2

Lv. 10: In first 3 rounds, 2 Shooter squads Combat Speed +60 and 100% chance to enter Double Hit status, gaining another Normal Attack

Lv. 20: In first 3 rounds, 2 Shooter squads Combat Speed +90 and 100% chance to enter Double Hit status, gaining another Normal Attack

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +30%, Damage +24%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Giant Foot

Giant Foot

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Tactical Counterattack

Tactical Counterattack

Pre-Combat 2 random enemy squads within

effective range: 4

Lv. 10: Each time they take damage, next damage will increase by 15% (stackable up to 60%)

Lv. 20: Each time they take damage, next damage will increase by 20% (stackable up to 80%)

Support

Shooter

Crematogaster Inflata
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Winning Strategy

Winning Strategy

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: During battle, if Unit attacks first, increases damage by 20%; if it attacks second, reduces damage taken by 20%

Lv. 20: During battle, if Unit attacks first, increases damage by 30%; if it attacks second, reduces damage taken by 30%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Master Mimic

Master Mimic

Combat Its Squad

effective range: 5

Lv. 10: 70% chance to copy a damage skill of our Back Line Shooter Squad; skill effect is increased by 15%

Lv. 20: 70% chance to copy a damage skill of our Back Line Shooter Squad; skill effect is increased by 25%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Box-shaped Body

Box-Shaped Body

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Healing Mucus

Healing Mucus

Combat Its Squad

effective range: 2

Lv. 10: All Unit Health +20%. Upon releasing a skill, 50% chance to increase Defense by 25% (stackable) and Heal with a Healing Ratio of 100%

Lv. 20: All Unit Health +30%. Upon releasing a skill, 50% chance to increase Defense by 45% (stackable) and Heal with a Healing Ratio of 150%

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Winning Strategy

Winning Strategy

Pre-Combat All Squads in Unit

effective range: 2

Lv. 10: During battle, if Unit attacks first, increases damage by 20%; if it attacks second, reduces damage taken by 20%

Lv. 20: During battle, if Unit attacks first, increases damage by 30%; if it attacks second, reduces damage taken by 30%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Master Mimic

Master Mimic

Combat Its Squad

effective range: 5

Lv. 10: 70% chance to copy a damage skill of our Back Line Shooter Squad; skill effect is increased by 15%

Lv. 20: 70% chance to copy a damage skill of our Back Line Shooter Squad; skill effect is increased by 25%

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Box-shaped Body

Box-Shaped Body

Command All squads in unit

Lv. 10: Defense +60%

Lv. 20: Defense +100%

Healing Mucus

Healing Mucus

Combat Its Squad

effective range: 2

Lv. 10: All Unit Health +20%. Upon releasing a skill, 50% chance to increase Defense by 25% (stackable) and Heal with a Healing Ratio of 100%

Lv. 20: All Unit Health +30%. Upon releasing a skill, 50% chance to increase Defense by 45% (stackable) and Heal with a Healing Ratio of 150%

Ranged

Shooter

Saharan Silver Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Rapid Momentum

Rapid Momentum

Combat 1 random enemy squad within

effective range: 6

Lv. 10: 80% chance to launch 2 attacks, deals 200% damage and applies a vulenrability mark (each mark increases the damage taken by this skill by 7%) that lasts until end of battle

Lv. 20: 80% chance to launch 2 attacks, deals 250% damage and applies a vulenrability mark (each mark increases the damage taken by this skill by 12%) that lasts until end of battle

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Silver Gleam

Silver Gleam

Combat 3 random enemy squads within

effective range: 6

Lv. 10: 70% chance to deal 130% damage (+ Special Ant Level * 1%)

Lv. 20: 70% chance to deal 180% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Dazzling Silver Armor

Dazzling Silver Ant

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Precision Longshot

Precision Longshot

Pre-Combat Its Squad

Lv. 10: Each round, 50% chance to increase its positioning by 1. Damage increases by 5% * range between squads

Lv. 20: Each round, 70% chance to increase its positioning by 1. Damage increases by 10% * range between squads

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Rapid Momentum

Rapid Momentum

Combat 1 random enemy squad within

effective range: 6

Lv. 10: 80% chance to launch 2 attacks, deals 200% damage and applies a vulenrability mark (each mark increases the damage taken by this skill by 7%) that lasts until end of battle

Lv. 20: 80% chance to launch 2 attacks, deals 250% damage and applies a vulenrability mark (each mark increases the damage taken by this skill by 12%) that lasts until end of battle

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Silver Gleam

Silver Gleam

Combat 3 random enemy squads within

effective range: 6

Lv. 10: 70% chance to deal 130% damage (+ Special Ant Level * 1%)

Lv. 20: 70% chance to deal 180% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Dazzling Silver Armor

Dazzling Silver Ant

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Precision Longshot

Precision Longshot

Pre-Combat Its Squad

Lv. 10: Each round, 50% chance to increase its positioning by 1. Damage increases by 5% * range between squads

Lv. 20: Each round, 70% chance to increase its positioning by 1. Damage increases by 10% * range between squads

Support

Shooter

Banshee Panda
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Velvet Shield

Velvet Shield

Combat All squads in Unit

Lv. 10: Dodges damage the first time. In first 4 rounds, 70% chance to reduce Combat Skill damage by 40%

Lv. 20: Dodges damage the first time. In first 4 rounds, 70% chance to reduce Combat Skill damage by 60%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Allure Attack

Allure Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage from Carrier Ants by 30% for 2 rounds

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage from Carrier Ants by 40% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lovely Appearance

Lovely Appearance

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Shooter Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Shooter Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Velvet Shield

Velvet Shield

Combat All squads in Unit

Lv. 10: Dodges damage the first time. In first 4 rounds, 70% chance to reduce Combat Skill damage by 40%

Lv. 20: Dodges damage the first time. In first 4 rounds, 70% chance to reduce Combat Skill damage by 60%

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Allure Attack

Allure Attack

Combat 1 random enemy squad within

effective range: 2

Lv. 10: 30% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage from Carrier Ants by 30% for 2 rounds

Lv. 20: 40% chance to deal 399% damage (+ Special Ant Level * 3%) and reduces all our squads damage from Carrier Ants by 40% for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Health +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lovely Appearance

Lovely Appearance

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Warfare Leadership

Warfare Leadership

Pre-Combat 2 random friendly squads within

effective range

Lv. 10: With only Shooter Ants in Unit, from the 1st round, increase Combat Skill damage by 60% for 4 rounds

Lv. 20: With only Shooter Ants in Unit, from the 1st round, increase Combat Skill damage by 120% for 4 rounds

Ranged

Shooter

Lathy Sniffer
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Double Power

Double Power

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 100% chance to deal 150% damage (+ Special Ant Level * 1%) and 30% chance to trigger it again

Lv. 20: 100% chance to deal 200% damage (+ Special Ant Level * 1%) and 30% chance to trigger it again.

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Tail Assault

Tail Assault

Combat 2 random enemy squads within

effective range: 5

Lv. 10: In rounds 246: 70% chance to deal 400% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 246: 80% chance to deal 400% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Rage

Rage

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Frequently Strengthen

Frequently Strengthen

Combat Its Squad

Lv. 10: During battle, increases skill damage by 35% after releasing Combat Skills. Increases Skill Attack by 25% (stackable)

Lv. 20: During battle, increases skill damage by 45% after releasing Combat Skills. Increases Skill Attack by 30% (stackable)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Double Power

Double Power

Combat 1 random enemy squad within

effective range: 5

Lv. 10: 100% chance to deal 150% damage (+ Special Ant Level * 1%) and 30% chance to trigger it again

Lv. 20: 100% chance to deal 200% damage (+ Special Ant Level * 1%) and 30% chance to trigger it again.

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +38%

Lv. 20: Defense +76%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +38%

Lv. 20: Attack +76%

Tail Assault

Tail Assault

Combat 2 random enemy squads within

effective range: 5

Lv. 10: In rounds 246: 70% chance to deal 400% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 246: 80% chance to deal 400% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Rage

Rage

Command All squads in unit

Lv. 10: Attack +38%

Lv. 20: Attack +66%

Frequently Strengthen

Frequently Strengthen

Combat Its Squad

Lv. 10: During battle, increases skill damage by 35% after releasing Combat Skills. Increases Skill Attack by 25% (stackable)

Lv. 20: During battle, increases skill damage by 45% after releasing Combat Skills. Increases Skill Attack by 30% (stackable)

Melee

Shooter

Myrmecotypus Rettenmeyeri
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Nimble Posture

Nimble Posture

Combat Its Squad

Lv. 10: When in Front Line, Defense +50% and 80% chance to be immune to first damage each round

Lv. 20: When in Front Line, Defense +75% and 100% chance to be immune to first damage each round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Power of Awakening

Power of Awakening

Combat Enemy's Back Line

effective range: 3

Lv. 10: 50% chance to deal 250% damage (+ Special Ant Level * 1%). Grants Wake Effect to our Back Line for 1 round

Lv. 20: 60% chance to deal 250% damage (+ Special Ant Level * 1%). Grants Wake Effect to our Back Line for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Golden Shell

Golden Shell

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Health Field

Health Field

Combat All Squads in Unit

Lv. 10: During battle, Shooters’ skill damage increased by 25%. From fourth round, 30% of Back Line damage dealt is converted to Front Line squad power

Lv. 20: During battle, Shooters’ skill damage increased by 35%. From fourth round, 40% of Back Line damage dealt is converted to Front Line squad power

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Nimble Posture

Nimble Posture

Combat Its Squad

Lv. 10: When in Front Line, Defense +50% and 80% chance to be immune to first damage each round

Lv. 20: When in Front Line, Defense +75% and 100% chance to be immune to first damage each round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +43%

Lv. 20: Defense +86%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +43%

Lv. 20: Attack +86%

Power of Awakening

Power of Awakening

Combat Enemy's Back Line

effective range: 3

Lv. 10: 50% chance to deal 250% damage (+ Special Ant Level * 1%). Grants Wake Effect to our Back Line for 1 round

Lv. 20: 60% chance to deal 250% damage (+ Special Ant Level * 1%). Grants Wake Effect to our Back Line for 1 round

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +36%, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Golden Shell

Golden Shell

Command All squads in unit

Lv. 10: Health +18%

Lv. 20: Health +30%

Health Field

Health Field

Combat All Squads in Unit

Lv. 10: During battle, Shooters’ skill damage increased by 25%. From fourth round, 30% of Back Line damage dealt is converted to Front Line squad power

Lv. 20: During battle, Shooters’ skill damage increased by 35%. From fourth round, 40% of Back Line damage dealt is converted to Front Line squad power

Support

Shooter

Formica Clara
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sleek Chitin

Sleek Chitin

Pre-Combat All Squads in Unit

effective range: 3

Lv. 10: Reduces skill damage taken by 60% in first round, decreasing 15% per round

Lv. 20: Reduces skill damage taken by 80% in first round, decreasing 20% per round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Agile Dash

Agile Dash

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 50% chance to deal 150% damage (+ Special Ant Level * 1%) and increase their skill damage taken by 25% (* 2 if target is Carrier Ant) for 2 rounds

Lv. 20: 50% chance to deal 200% damage (+ Special Ant Level * 1%) and increase their skill damage taken by 25% (* 2 if target is Carrier Ant) for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Damage +12%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Damage +24%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Limpid Body

Limpid Body

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Dazzling Swash

Dazzling Swash

Pre-Combat All Squads in Unit

effective range: 5

Lv. 10: During battle, Heals frontline with a Healing Ratio of 200% (+ Special Ant Level * 1%) each round. Increases skill damage of Shooter Ant squad in the Back Line by 5% (stackable). When the Back Line triggers a skill, increases skill damage by 100% (+ Special Ant Level * 1%) once per round

Lv. 20: During battle, Heals frontline with a Healing Ratio of 250% (+ Special Ant Level * 1%) each round. Increases skill damage of Shooter Ant squad in the Back Line by 5% (stackable). When the Back Line triggers a skill, increases skill damage by 150% (+ Special Ant Level * 1%) once per round

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +50%

Sleek Chitin

Sleek Chitin

Pre-Combat All Squads in Unit

effective range: 3

Lv. 10: Reduces skill damage taken by 60% in first round, decreasing 15% per round

Lv. 20: Reduces skill damage taken by 80% in first round, decreasing 20% per round

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +48%

Lv. 20: Defense +96%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +48%

Lv. 20: Attack +96%

Agile Dash

Agile Dash

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 50% chance to deal 150% damage (+ Special Ant Level * 1%) and increase their skill damage taken by 25% (* 2 if target is Carrier Ant) for 2 rounds

Lv. 20: 50% chance to deal 200% damage (+ Special Ant Level * 1%) and increase their skill damage taken by 25% (* 2 if target is Carrier Ant) for 2 rounds

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +15%, Combat Speed +60, Health +10%, and “Dominance III” effect increasing Soldier Cap +250%

Lv. 20: Attack and Defense +30%, Combat Speed +60, Health +15%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Limpid Body

Limpid Body

Command All squads in unit

Lv. 10: Defense +48%

Lv. 20: Defense +80%

Dazzling Swash

Dazzling Swash

Pre-Combat All Squads in Unit

effective range: 5

Lv. 10: During battle, Heals frontline with a Healing Ratio of 200% (+ Special Ant Level * 1%) each round. Increases skill damage of Shooter Ant squad in the Back Line by 5% (stackable). When the Back Line triggers a skill, increases skill damage by 100% (+ Special Ant Level * 1%) once per round

Lv. 20: During battle, Heals frontline with a Healing Ratio of 250% (+ Special Ant Level * 1%) each round. Increases skill damage of Shooter Ant squad in the Back Line by 5% (stackable). When the Back Line triggers a skill, increases skill damage by 150% (+ Special Ant Level * 1%) once per round

Ranged

Shooter

Emerald Jewel Ant
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Stealth Assassinate

Stealth Assassinate

Combat Its Squad

Lv. 10: During battle,  50% chance each round to enter Stealth status, making the first skill trigger be a critical hit and Exhaust the enemy, reducing damage dealt by 15% for 2 rounds (stackable)

Lv. 20: During battle,  70% chance each round to enter Stealth status, making the first skill trigger be a critical hit and Exhaust the enemy, reducing damage dealt by 20% for 2 rounds (stackable)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Cruel Parasitism

Cruel Parasitism

Combat Enemy's Back Line

effective range: 5

Lv. 10: 75% chance to deal 450% damage (+ Special Ant Level * 1%)

Lv. 20: 75% chance to deal 500% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sharp Fangs

Sharp Fangs

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Parasitic Devour

Parasitic Devour

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 80% chance to deal 280% damage (for each 1% of target missing Health, adds 1% damage; max 100%)

Lv. 20: 80% chance to deal 330% damage (for each 1% of target missing Health, adds 1% damage; max 100%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Stealth Assassinate

Stealth Assassinate

Combat Its Squad

Lv. 10: During battle,  50% chance each round to enter Stealth status, making the first skill trigger be a critical hit and Exhaust the enemy, reducing damage dealt by 15% for 2 rounds (stackable)

Lv. 20: During battle,  70% chance each round to enter Stealth status, making the first skill trigger be a critical hit and Exhaust the enemy, reducing damage dealt by 20% for 2 rounds (stackable)

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +60%

Lv. 20: Defense +120%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +60%

Lv. 20: Attack +120%

Cruel Parasitism

Cruel Parasitism

Combat Enemy's Back Line

effective range: 5

Lv. 10: 75% chance to deal 450% damage (+ Special Ant Level * 1%)

Lv. 20: 75% chance to deal 500% damage (+ Special Ant Level * 1%)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Sharp Fangs

Sharp Fangs

Command All squads in unit

Lv. 10: Attack +60%

Lv. 20: Attack +100%

Parasitic Devour

Parasitic Devour

Combat 2 random enemy squads within

effective range: 5

Lv. 10: 80% chance to deal 280% damage (for each 1% of target missing Health, adds 1% damage; max 100%)

Lv. 20: 80% chance to deal 330% damage (for each 1% of target missing Health, adds 1% damage; max 100%)

Melee

Shooter

Black Velvet
Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Thorn Barrier

Thorn Barrier

Pre-Combat Its squad and Friendly Back Line

effective range: 5

Lv. 10: During battle, when in Front Line, its squad gains all damage buffs from our Back Line. Each time Front Line deals damage, 70% chance of our Back Line follow up the attack that deals 100% damage

Lv. 20: During battle, when in Front Line, its squad gains all damage buffs from our Back Line. Each time Front Line deals damage, 70% chance of our Back Line follow up the attack that deals 150% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Extermination

Extermination

Combat Lowest Power Enemy Squad

effective range: 5

Lv. 10: For the first 2 rounds, 100% chance of trigger. From the third round, 80% chance to deal 360% damage (+ Special Ant Level * 1%) and reduces damage taken by 15% for 2 rounds (stackable)

Lv. 20: For the first 2 rounds, 100% chance of trigger. From the third round, 80% chance to deal 410% damage (+ Special Ant Level * 1%) and reduces damage taken by 20% for 2 rounds (stackable)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Dazzling Patterns

Dazzling Patterns

Command All squads in unit

Lv. 10: Health +32%

Lv. 20: Health +54%

Unified Chase

Unified Chase

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 246:  converts 20% of damage dealt into squad power (40% of this effect to Back Line) and deals 400% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 246:  converts 20% of damage dealt into squad power (40% of this effect to Back Line) and deals 450% damage (+ Special Ant Level * 1%)

Dominance III

Dominance III

Command its squad

Lv. 10: Soldier Cap + 18,100 (+ Special Ant Level * 100)

Lv. 20: Soldier Cap + 18,100 (+ Special Ant Level * 100). Soldier Ants’ Damage +25%

Thorn Barrier

Thorn Barrier

Pre-Combat Its squad and Friendly Back Line

effective range: 5

Lv. 10: During battle, when in Front Line, its squad gains all damage buffs from our Back Line. Each time Front Line deals damage, 70% chance of our Back Line follow up the attack that deals 100% damage

Lv. 20: During battle, when in Front Line, its squad gains all damage buffs from our Back Line. Each time Front Line deals damage, 70% chance of our Back Line follow up the attack that deals 150% damage

Tertiary Defense

Tertiary Defense

Command its squad

Lv. 10: Defense +72%

Lv. 20: Defense +144%

Tertiary Attack

Tertiary Attack

Command its squad

Lv. 10: Attack +72%

Lv. 20: Attack +144%

Extermination

Extermination

Combat Lowest Power Enemy Squad

effective range: 5

Lv. 10: For the first 2 rounds, 100% chance of trigger. From the third round, 80% chance to deal 360% damage (+ Special Ant Level * 1%) and reduces damage taken by 15% for 2 rounds (stackable)

Lv. 20: For the first 2 rounds, 100% chance of trigger. From the third round, 80% chance to deal 410% damage (+ Special Ant Level * 1%) and reduces damage taken by 20% for 2 rounds (stackable)

Colony Leader

Colony Leader

Command its squad

Lv. 10: Attack and Defense +18%, Damage +12%, Health +12%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +50%

Lv. 20: Attack and Defense +36%, Damage +24%, Health +18%, and “Dominance III” effect increasing Soldier Cap +250%. Soldier Ants’ Damage +75%

Dazzling Patterns

Dazzling Patterns

Command All squads in unit

Lv. 10: Health +32%

Lv. 20: Health +54%

Unified Chase

Unified Chase

Combat 3 random enemy squads within

effective range: 5

Lv. 10: In rounds 246:  converts 20% of damage dealt into squad power (40% of this effect to Back Line) and deals 400% damage (+ Special Ant Level * 1%)

Lv. 20: In rounds 246:  converts 20% of damage dealt into squad power (40% of this effect to Back Line) and deals 450% damage (+ Special Ant Level * 1%)

Develop

Insect

Amber Glider

Development Skill: Breeding EXP

Lv. 10: Automatically gain 100 EXP per min when breeding Fodders

Development Skill: Rapid Hatching

Lv. 10: Insect Hatch Speed +10%

Development Skill: Reach Perfection

Lv. 10: Develop Type Special Ants gains EXP +20% from using Development Skills

Development Skill: Rapid Breeding

Lv. 10: Insect Fodder breeding speed +10%

Development Skill: Anthill Fortification

Lv. 10: Garrison Attack +15% when defending Anthill

Development Skill: Efficient Breeding

Lv. 10: Insect Fodder production +10%, Insect Hatching speed +10%

Gather

Honeydew

Giant Destructor

Development Skill: Breeder

Lv. 10: On activation, gain EXP equal to 200% of the current Honeydew output. 22 hour cooldown

Development Skill: Aphid breeder

Lv. 10: Honeydew production +10.000/h

Development Skill: Honeydew Rapid Gathering

Lv. 10: Unlock Aphid Rapid Production,  Success Rate +10%, Output +300%

Development Skill: Efficient Breeding

Lv. 10: Aphid Breeder effect +300%

Development Skill: Honeydew Gathering

Lv. 10: On activation, gain between 950.000 1.050.000 Honeydew. 22 hour cooldown

Development Skill: Huge Aphid Breeder

Lv. 10: On activation, Honeydew output  +300% for 2 hours. 8 hour cooldown

Military

Carrier

Urchin Ant

Development Skill: Carrier Ant Hatcher

Lv. 10: Gain 800 EXP per minute when hatching Carrier Ants

Development Skill: Carrier Ant Rapid Hatch

Lv. 10: Carrier Ant Hatch Speed +25%

Development Skill: Carrier Ant Management

Lv. 10: Carrier Ant plant cost –25%

Development Skill: Wood Medium

Lv. 10: Carrier Ant Hatch Cap +1500 (+ Special Ant Level * 20)

Development Skill: Carrier Ant Auto Hatch

Lv. 10: Carrier Ant Hatch Resource cost –15% (- Special Ant Level * 0.5)

Development Skill: Carrier Ant Devotion

Lv. 10: Carrier Ant Hatch Speed +60%

Military

Guardian

Flat Shield

Development Skill: Guardian Ant Hatcher

Lv. 10: Gain 800 EXP per minute when hatching Guardian Ants

Development Skill: Guardian Ant Rapid Hatch

Lv. 10: Guardian Ant Hatch Speed +25%

Development Skill: Guardian Ant Management

Lv. 10: Guardian Ant meat cost –25%

Development Skill: Leaf Medium

Lv. 10: Guardian Ant Hatch Cap +1500 (+ Special Ant Level * 20)

Development Skill: Guardian Ant Auto Hatch

Lv. 10: Guardian Ant Hatch Resource cost –15% (- Special Ant Level * 0.5)

Development Skill: Guardian Ant Devotion

Lv. 10: Guardian Ant Hatch Speed +60%

Military

Shooter

Acid Ant

Development Skill: Shooter Ant Hatcher

Lv. 10: Gain 800 EXP per minute when hatching Shooter Ants

Development Skill: Shooter Ant Rapid Hatch

Lv. 10: Shooter Ant Hatch Speed +25%

Development Skill: Shooter Ant Management

Lv. 10: Shooter Ant meat cost –25%

Development Skill: Wood Medium

Lv. 10: Shooter Ant Hatch Cap +1500 (+ Special Ant Level * 20)

Development Skill: Shooter Ant Auto Hatch

Lv. 10: Shooter Ant Hatch Resource cost –15% (- Special Ant Level * 0.5)

Development Skill: Shooter Ant Devotion

Lv. 10: Shooter Ant Hatch Speed +60%

Develop

Build

Atratus Glider

Development Skill: Builder

Lv. 10: Gain 100 EXP per minute when building

Development Skill: Complete Now

Lv. 10: Diamond cost –150 of Complete Now on building

Development Skill: Colony Management

Lv. 10: Troop meat and plant cost –25%

Development Skill: Fast Building

Lv. 10: Construction Speed +30%

Development Skill: Anthill Fortification

Lv. 10: Garrison Defense +30% when defending Anthill

Development Skill: Building Techniques

Lv. 10: Construction Resource Cost –20% (except Honeydew)

Development Skill: Building Master

Lv. 10: Construction Honeydew cost –20%

Development Skill: Nesting Master

Lv. 10: Construction Speed +70%

Develop

Heal

Crimson Healer

Development Skill: Healer

Lv. 10: Gain 300 EXP per minute when healing ants

Development Skill: Fungal Therapy

Lv. 10: Healing Speed +50%

Development Skill: Auto Healing

Lv. 10: Healing Resource cost –15% (except Honeydew)

Development Skill: Fast Healing

Lv. 10: Healing Speed +110%

Development Skill: Focused Healing

Lv. 10: Healing Cap +90.000

Development Skill: Efficient Auto Healing

Lv. 10: Healing Resource cost –20% (including Honeydew)

Gather

Wet Soil

Green Head

Development Skill: Digger

Lv. 10: Gain 30.000 EXP from successful Wet Soil Rapid Production

Development Skill: Soil Softening

Lv. 10: Each Wet Soil Pile Output +2.500/h

Development Skill: Rapid Digging

Lv. 10: Success Rate of Wet Soil Rapid Production +7.5%. Wet Soil Rapid Production output +200%

Development Skill: Efficient Digging

Lv. 10: Soil Softening effect +150%

Development Skill: Softened Soil Digging

Lv. 10: On activation, Wet Soil output +300% for 2 hours. 8 hour cooldown

Development Skill: Wet Soil Gathering

Lv. 10: On activation, gain between 1.000.000 3.000.000 Wet Soil. 22 hour cooldown

Gather

Meat

Strober

Development Skill: Butcher

Lv. 10: Gain 30.000 EXP from successful Meat Rapid Production

Development Skill: Feeder

Lv. 10: Each Woodlouse Colony Output +2.500/h

Development Skill: Rapid Slaughter

Lv. 10: Success Rate of Meat Rapid Production +7.5%. Meat Rapid Production output +200%

Development Skill: Efficient Breeding

Lv. 10: Feeder effect +200%

Development Skill: Skilled Feeder

Lv. 10: On activation, Meat output +300% for 2 hours. 8 hour cooldown

Development Skill: Woodlouse Butcher

Lv. 10: On activation, gain between 1.000.000 3.000.000 Meat. 22 hour cooldown

Gather

Sand

Yellow Spider

Development Skill: Transporter

Lv. 10: Gain 30.000 EXP from successful Sand Rapid Production

Development Skill: Boulder

Lv. 10: Each Sand Pile Output +2.000/h

Development Skill: Rapid Transport

Lv. 10: Success Rate of Sand Rapid Production +7.5%. Sand Rapid Production output +200%

Development Skill: Efficient Transport

Lv. 10: Boulder effect +150%

Development Skill: Boulder Transport

Lv. 10: On activation, Sand output +250% for 2 hours. 8 hour cooldown

Development Skill: Sand Collecting

Lv. 10: On activation, gain between 500.000 2.500.000 Sand. 22 hour cooldown

Gather

Plant

Red Foot

Development Skill: Cutter

Lv. 10: Gain 30.000 EXP from successful Plant Rapid Production

Development Skill: Plant Cutting

Lv. 10: Each Plant Flora Output +2.500/h

Development Skill: Rapid Cutting

Lv. 10: Success Rate of Plant Rapid Production +7.5%. Plant Rapid Production output +200%

Development Skill: Efficient Cutting

Lv. 10: Plant Cutting effect +200%

Development Skill: Saprophytes Cutting

Lv. 10: On activation, Plant output +300% for 2 hours. 8 hour cooldown

Development Skill: Plant Collecting

Lv. 10: On activation, gain between 1.000.000 3.000.000 Plant. 22 hour cooldown

Develop

Trade

Thorn Ant

Development Skill: Trader

Lv. 10: Gain 41.000 EXP (+ Special Ant Level * 1.000) when Ladybug arrives

Development Skill: Meat Bonus

Lv. 10: Gain 101.000 (+ Special Ant Level * 1.000) of Meat when Ladybug arrives

Development Skill: Hospitality

Lv. 10: Increase Ladybug’s staying duration by 3.600 seconds. Travel time not affected

Development Skill: Honeydew Bonus

Lv. 10: Gain 30.500 (+ Special Ant Level * 500) of Honeydew when Ladybug arrives

Development Skill: Good Bargain

Lv. 10: Reduces the price (excluding Diamonds) at the Ladybug Habitat by 10%

Development Skill: Early Arrival

Lv. 10: Ladybug travel time –7.200 seconds

Military

Shooter

Bright Blue Ant

Development Skill: Shooter Ant Hatcher

Lv. 10: Gain 600 EXP per minute when hatching Shooter Ants

Development Skill: Shooter Ant Rapid Hatch

Lv. 10: Shooter Ant Hatch Speed +15%

Development Skill: Wood Medium

Lv. 10: Shooter Ant Hatch Cap +500 (+ Special Ant Level * 10)

Development Skill: Shooter Ant Instant Hatch Lv. 10: On activation, gain 500 Shooter Ants of the highest tier (up to t9)
Military

Carrier

Strobe Ant

Development Skill: Carrier Ant Hatcher

Lv. 10: Gain 600 EXP per minute when hatching Carrier Ants

Development Skill: Carrier Ant Rapid Hatch

Lv. 10: Carrier Ant Hatch Speed +15%

Development Skill: Wood Medium

Lv. 10: Carrier Ant Hatch Cap +500 (+ Special Ant Level * 10)

Development Skill: Carrier Ant Instant Hatch

Lv. 10: On activation, gain 500 Carrier Ants of the highest tier (up to t9)

Military

Guardian

Texas Turtle

Development Skill: Guardian Ant Hatcher

Lv. 10: Gain 600 EXP per minute when hatching Guardian Ants

Development Skill: Guardian Ant Rapid Hatch

Lv. 10: Guardian Ant Hatch Speed +15%

Development Skill: Leaf Medium

Lv. 10: Guardian Ant Hatch Cap +500 (+ Special Ant Level * 10)

Development Skill: Guardian Ant Instant Hatch

Lv. 10: On activation, gain 500 Guardian Ants of the highest tier (up to t9)

Develop

Trade

Red Spider

Development Skill: Trader

Lv. 10: Gain 20.500 EXP (+ Special Ant Level * 500) when Ladybug arrives

Development Skill: Meat Bonus

Lv. 10: Gain 50.600 (+ Special Ant Level * 600) of Meat when Ladybug arrives

Development Skill: Hospitality

Lv. 10: Increase Ladybug’s staying duration by 2.400 seconds. Travel time not affected

Development Skill: Honeydew Bonus

Lv. 10: Gain 20.200 (+ Special Ant Level * 200) of Honeydew when Ladybug arrives

Develop

Build

Atta Leafcutter

Development Skill: Builder

Lv. 10: Gain 50 EXP per minute when building

Development Skill: Fast Building

Lv. 10: Construction Speed +10%

Development Skill: Building Techniques

Lv. 10: Construction Resource Cost –10% (except Honeydew)

Development Skill: Building Master

Lv. 10: Construction Honeydew cost –10%

Gather

Honeydew

Spiny Leafcutter

Development Skill: Breeder

Lv. 10: On activation, gain EXP equal to 150% of the current Honeydew output. 22 hour cooldown

Development Skill: Aphid breeder

Lv. 10: Honeydew production +2.000/h

Development Skill: Honeydew Gathering

Lv. 10: On activation, gain between 150.000 250.000 Honeydew. 22 hour cooldown

Development Skill: Efficient Breeding

Lv. 10: Aphid Breeder effect +300%

Develop

Heal

Red Head

Development Skill: Healer

Lv. 10: Gain 60 EXP per minute when healing ants

Development Skill: Fast Healing

Lv. 10: Healing Speed +50%

Development Skill: Auto Healing

Lv. 10: Healing Resource cost –10% (except Honeydew)

Development Skill: Focused Healing

Lv. 10: Healing Cap +35.000

Gather

Honeydew

Spiny Leafcutter

Development Skill: Breeder

Lv. 10: On activation, gain EXP equal to 50% of the current Honeydew output. 22 hour cooldown

Development Skill: Aphid breeder

Lv. 10: Honeydew production +1.000/h

Develop

Heal

Red Leafcutter

Development Skill: Healer

Lv. 10: Gain 20 EXP per minute when healing ants

Development Skill: Fast Healing

Lv. 10: Healing Speed +20%

Develop

Trade

Dinosaur Ant

Development Skill: Hospitality

Lv. 10: Increase Ladybug’s staying duration by 600 seconds. Travel time not affected

Development Skill: Honeydew Bonus

Lv. 10: Gain 10.100 (+ Special Ant Level * 100) of Honeydew when Ladybug arrives